SHIT TO DO: 6/19/95 ****************************************************************************** JASON - Owns everything not owned by anyone else, the greedy bastard. ****************************************************************************** TEST - safe time while entering ring TEST - second wind safety time DONE - shawn's hdhold suplex doesn't add to combo meter DONE - doink's & razor's head grabs don't add to combo meter why the funny reaction on spin kicks? somehow make robotron fit or abandon it (not NEARLY enough room) DONE - don't allow taunts if all opponents are dead. DONE?- more buckoff weirdness DONE - new hint - pin guys who can't buck off 1 on 2, tossed guy out, went out after him, I walked toward rear of arena, opponent logic wouldn't allow him to walk back to me, time ran out, I won. Drone even climbed back into arena. DONE - 1 on 2, tossed guy out, killed him, I waited outside, never took damage do fake head grab if too fast drones not aggressive outside of ring rpt hdbutt needs to be reversible. interruptible credits DONE - put operator message over top of bouncing balls choose brighter pal/font for end game stories reduce firework time - jazz up text ???? - add some white flashes to fireworks effects on napalm miss kick or punch to a flying opponent should fall back in place, not bounce off bam bam hits inair off-ground opponent from tbukl leap, do fall back sans fire DONE - don't allow pushing people out of flying kicks. unique sound on second wind no attack sounds if blocked meter comes out after a fling getting buzzed, someone interrupted it, I was left hanging rzr z-float backwards on pin bam fireball Rzr blade toss - blades also? dnk tornado trashed combo image Getup meter came out, didn't rise until a button was hit - flung/flykicked 8-on-1 did buckoff on right, message came out on left look at all ;fix & TODO comments some moves give high-risk message but didn't hit! Drain from my meter into his on squeeze move - use taker pin art ???? - still have opponent bnc off ropes from choke slide and drift up/over offscrn ???? - robotron sounds [can't do it unless we can link robotron in somehow] ???? - auto taunt after def play - block time? ???? - allow sharpshooter on dead guys ???? - fix that zero seconds crap ****************************************************************************** MARK - owns wrestlers (bam, doink, ???seq?, etc.) ****************************************************************************** use the pie show hiptoss art not in close bam combos against lex doink hammer bug (?) knock-down hits should hold longer (only when you've got one live opponent) slow down recoil on punches bam bam charge neckbreaker after hiptoss fix spirits drone yoko salts teammate bret, bret gets stuck in run frame quicker run time whacks yoko lost overhead victim low gut flykick 2 butn pickups graboh mvs on other combo last super k,p - delay chair code dnk box pnch - slide mv - dnk negpal Do doink boxing pnch slide - trail Yoko bnc on grnd knock opponent down/perhaps float, energy shock wave - air2 kick somebody out of ring look into tb misses fire wad plume for bam pin bret eye gouge move floats Add sweat at neckbreaks, etc. - lex elbow to face Look through wake up addrs to see what looks out of place Do hands from mat Taker move Add bogus adam bmb, etc. audits, inc over time... text strings also Repeated chokes bret swirl mv from head hold too powerful ball bnc Smoke from turnbuckle moves (hits only) Add other moves (knees, etc) to in close combos Flip slam to taker - taker slides off ropes Put in swirl/swirl speedy fly kick Make spirits code/art cooler ****************************************************************************** MIKE - owns AWARD.ASM ****************************************************************************** Test combos IN PROGRESS - Taker coffin. DONE - Try to free up more program space. NOTE - We gain about 16k by turning OFF debug mode. DONE - end game dma lockup - NOTE - This was being caused by multiple round winner announcement processes being started. As far as I know Jason fixed that problem. DONE - end game pan around, faster fireworks, readable text, more text DONE - attract mode instructions - secret moves (go from bio page to a bio page without text, instead put up three moves). NOTE - Need to finalize tips for each wrestler. DONE - Fix some bullshit problem with some off brand watchdog chip gurnee decided to use. What a cluster fuck!!!! DONE - AAMA Message crash bug from Belmont tape. See explanation in attract.asm DONE - do a general hints in the attract mode on one page - tons of moves. flings, hiptosses, big boots, flying kicks, etc. ****************************************************************************** SHAWN - owns DRONE.ASM ****************************************************************************** make the first drone a complete sissy drones are too aggressive. on the low difficulty settings, the drones don't win headholds, and they block poorly, which is good, but they still constantly attack, kamikaze-style. On low settings, they should just stand around and/or circle their opponent more. drones don't appear to begin trying to buckoff until they get pinned. They should start the instant they die. rzr has a leaping rugslam now - TT KICK drones - shouldn't jump off turnbuckle so often in multi matches make drones easier - especially match one won 5 against humans, then drone kicked my butt - rules? fix undertaker not pinning - taker walks back and forth real fast trying to look for a pin! guys still walk into ropes for long time! don't attack mode head hold humans - unless difficulty setting is hi! Don't have drones do power moves unless human has. Yoko should take advantage of salt throw Drones should take advantage of missed buzzers, etc. Have drones run back into ring drones should NOT be able to mess with other drones when they are in the middle of a puppet move Drone Taker drops people from chokehold