159 lines
6.1 KiB
Plaintext
159 lines
6.1 KiB
Plaintext
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SHIT TO DO: 6/19/95
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******************************************************************************
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JASON - Owns everything not owned by anyone else, the greedy bastard.
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******************************************************************************
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TEST - safe time while entering ring
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TEST - second wind safety time
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DONE - shawn's hdhold suplex doesn't add to combo meter
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DONE - doink's & razor's head grabs don't add to combo meter
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why the funny reaction on spin kicks?
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somehow make robotron fit or abandon it (not NEARLY enough room)
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DONE - don't allow taunts if all opponents are dead.
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DONE?- more buckoff weirdness
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DONE - new hint - pin guys who can't buck off
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1 on 2, tossed guy out, went out after him, I walked toward rear of arena,
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opponent logic wouldn't allow him to walk back to me, time ran out,
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I won. Drone even climbed back into arena.
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DONE - 1 on 2, tossed guy out, killed him, I waited outside, never took damage
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do fake head grab if too fast
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drones not aggressive outside of ring
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rpt hdbutt needs to be reversible.
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interruptible credits
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DONE - put operator message over top of bouncing balls
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choose brighter pal/font for end game stories
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reduce firework time - jazz up text
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???? - add some white flashes to fireworks
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effects on napalm miss
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kick or punch to a flying opponent should fall back in place, not bounce off
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bam bam hits inair off-ground opponent from tbukl leap, do fall back sans fire
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DONE - don't allow pushing people out of flying kicks.
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unique sound on second wind
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no attack sounds if blocked
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meter comes out after a fling
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getting buzzed, someone interrupted it, I was left hanging
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rzr z-float backwards on pin
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bam fireball
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Rzr blade toss - blades also?
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dnk tornado
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trashed combo image
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Getup meter came out, didn't rise until a button was hit - flung/flykicked
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8-on-1 did buckoff on right, message came out on left
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look at all ;fix & TODO comments
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some moves give high-risk message but didn't hit!
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Drain from my meter into his on squeeze move - use taker pin art
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???? - still have opponent bnc off ropes from choke slide and drift up/over offscrn
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???? - robotron sounds [can't do it unless we can link robotron in somehow]
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???? - auto taunt after def play - block time?
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???? - allow sharpshooter on dead guys
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???? - fix that zero seconds crap
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******************************************************************************
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MARK - owns wrestlers (bam, doink, ???seq?, etc.)
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******************************************************************************
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use the pie
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show hiptoss art not in close
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bam combos against lex
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doink hammer bug (?)
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knock-down hits should hold longer (only when you've got one live opponent)
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slow down recoil on punches
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bam bam charge neckbreaker after hiptoss
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fix spirits
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drone yoko salts teammate bret, bret gets stuck in run frame
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quicker run time whacks
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yoko lost overhead victim
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low gut flykick
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2 butn pickups
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graboh mvs on other combo
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last super k,p - delay
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chair code
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dnk box pnch - slide mv - dnk negpal
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Do doink boxing pnch slide - trail
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Yoko bnc on grnd knock opponent down/perhaps float, energy shock wave - air2
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kick somebody out of ring
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look into tb misses
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fire wad plume for bam pin
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bret eye gouge move floats
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Add sweat at neckbreaks, etc. - lex elbow to face
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Look through wake up addrs to see what looks out of place
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Do hands from mat Taker move
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Add bogus adam bmb, etc. audits, inc over time... text strings also
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Repeated chokes
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bret swirl mv from head hold too powerful
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ball bnc
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Smoke from turnbuckle moves (hits only)
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Add other moves (knees, etc) to in close combos
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Flip slam to taker - taker slides off ropes
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Put in swirl/swirl speedy fly kick
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Make spirits code/art cooler
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******************************************************************************
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MIKE - owns AWARD.ASM
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******************************************************************************
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Test combos
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IN PROGRESS - Taker coffin.
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DONE - Try to free up more program space. NOTE - We gain about 16k by
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turning OFF debug mode.
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DONE - end game dma lockup - NOTE - This was being caused by multiple
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round winner announcement processes being started. As far as I know
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Jason fixed that problem.
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DONE - end game pan around, faster fireworks, readable text, more text
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DONE - attract mode instructions - secret moves (go from bio page to a bio page
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without text, instead put up three moves). NOTE - Need to finalize
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tips for each wrestler.
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DONE - Fix some bullshit problem with some off brand watchdog chip gurnee
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decided to use. What a cluster fuck!!!!
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DONE - AAMA Message crash bug from Belmont tape. See explanation in
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attract.asm
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DONE - do a general hints in the attract mode on one page - tons of moves. flings,
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hiptosses, big boots, flying kicks, etc.
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******************************************************************************
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SHAWN - owns DRONE.ASM
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******************************************************************************
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make the first drone a complete sissy
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drones are too aggressive. on the low difficulty settings, the drones don't
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win headholds, and they block poorly, which is good, but they still
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constantly attack, kamikaze-style. On low settings, they should just stand
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around and/or circle their opponent more.
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drones don't appear to begin trying to buckoff until they get pinned. They
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should start the instant they die.
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rzr has a leaping rugslam now - TT KICK
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drones - shouldn't jump off turnbuckle so often in multi matches
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make drones easier - especially match one
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won 5 against humans, then drone kicked my butt - rules?
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fix undertaker not pinning - taker walks back and forth real fast trying to
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look for a pin!
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guys still walk into ropes for long time!
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don't attack mode head hold humans - unless difficulty setting is hi!
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Don't have drones do power moves unless human has.
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Yoko should take advantage of salt throw
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Drones should take advantage of missed buzzers, etc.
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Have drones run back into ring
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drones should NOT be able to mess with other drones when they are in the
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middle of a puppet move
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Drone Taker drops people from chokehold
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