freedoom/graphics/text
Mike Swanson 82b14b3b55 levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed.  The community and the engine both heavily
bias toward “episode” and indeed most other games do.

Closes: #682
2020-07-15 14:02:57 -07:00
..
font Add lower case font characters. 2014-07-12 22:44:33 +00:00
fontchars Burn all GIFs: Convert everything to PNGs. 2017-07-18 22:26:52 -07:00
Makefile add menu graphics for Crispy Doom's "Crispness" menu 2020-04-17 13:02:37 +02:00
README graphics/text/README: remove mention of imagemagick 2019-09-17 17:27:07 -07:00
config.py levels: Change “chapter” terminology to “episode” 2020-07-15 14:02:57 -07:00
create_caption Bump copyright to current year 2020-02-02 12:47:01 -08:00
credit.txt dehacked: Use https: version of website link. 2014-10-03 05:16:39 +00:00
image_dimensions.py use python3 only for building 2019-09-06 14:43:50 -07:00
rotate use python3 only for building 2019-09-06 14:43:50 -07:00
smtextgen use python3 only for building 2019-09-06 14:43:50 -07:00
textgen textgen: remove commented out code 2020-02-02 12:59:59 -08:00
tint.py use python3 only for building 2019-09-06 14:43:50 -07:00

README

This is a script that generates the big font graphics used in the menus and
intermission screens. The font used to generate the graphics is in the
subdirectory 'fontchars'. This is based on the original font graphics
(found in 'font') which have been split up into individual files each
containing a single character.

The script generates the images by use of Pillow to composite
character graphics together.