Commit Graph

2183 Commits (82b14b3b5568b653b3febf14ef8f2feaed96b8bc)

Author SHA1 Message Date
Mike Swanson 82b14b3b55 levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed.  The community and the engine both heavily
bias toward “episode” and indeed most other games do.

Closes: #682
2020-07-15 14:02:57 -07:00
Simon Howard bbf84a98ea
Merge pull request #647 from MatthewTheGlutton/master
sprites: add PISGD-E; adjust hitscan pickups.
2020-07-03 22:01:24 -04:00
Simon Howard d5014bddd6
Merge pull request #687 from Blastfrog/master
More revisions
2020-05-17 20:27:03 -04:00
Samuel Oliver 3292f865a9 Updated the combat slug
Implementing sprites from the Discord channel. Credits are as follows

???/Freedoom team - base Combat Slug sprites
HorrorMovieGuy - A to F frames (and their rotations)
Craneo - G to T frames (and their rotations)
2020-05-14 13:05:35 -04:00
Samuel Oliver 9b478b7378 More accurate PLAYPAL colors
To ensure general accuracy and consistency with ports that use the standard Doom fade colors, I have changed it.
2020-05-11 21:47:43 -04:00
Samuel Oliver f252936a41 Polished TLITE flats
The appearance bothered me somewhat, so I tweaked it.
2020-05-09 17:44:22 -04:00
Simon Howard b622e65725
Merge pull request #686 from Blastfrog/master
Changed DBRAINx textures to a lava-fall
2020-05-09 16:24:11 -04:00
Samuel Oliver ee538df4e9 Changed DBRAINx textures to a lava-fall
Height has been extended to 128, and new patches have been added (LFALLx) and are used instead of RWDM11x. I am deliberately leaving the original patches as-is, for the sake of PWAD compatibility.
2020-05-09 15:47:56 -04:00
Hugo Locurcio d6392ce169
dist: Request dedicated GPU when starting Freedoom from `.desktop` file
See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html>
for more information about this newly added `.desktop` entry property.
2020-05-06 21:22:22 +02:00
Simon Howard 190787b6c3
Merge pull request #679 from fabiangreffrath/crispness
add menu graphics for Crispy Doom's "Crispness" menu
2020-04-19 02:01:07 -04:00
Fabian Greffrath 637d2a0b9e add menu graphics for Crispy Doom's "Crispness" menu 2020-04-17 13:02:37 +02:00
NickZ 50e97bcd2c
Add Continuous Integration (#671)
Uses Github Actions to run make and upload the build artifacts
2020-02-28 11:57:27 -08:00
Mortrixs19 2de1ff1bce map07: new level
Closes: #667
2020-02-27 19:28:16 -08:00
Nicholas Zatkovich 1335419038 Fix switch offsets on Map12 2020-02-27 13:58:55 -08:00
Nicholas Zatkovich 5023c681ec Remove labeler
It doesn't actually work.
2020-02-27 12:46:52 -08:00
NickZ 3476f01f64
Add Github Action: PR labeler (#669)
Adds automatic labeling to pull requests
2020-02-27 12:37:48 -08:00
boogiebogus f8cd97072e
sprites: make the dark soldier's death more violent (#662) 2020-02-27 11:53:24 -08:00
Mike Swanson 4e0a23811d Add missing SPDX identifiers, use CC0 explicitly in dist 2020-02-03 12:31:55 -08:00
Mike Swanson 65ca45aed6 manual: reflow some of the text, replace ' with ’ 2020-02-03 12:20:43 -08:00
Mike Swanson bde0eddaea dist/freedoom: use “/usr/bin/env” for finding bash
Not all systems (FreeBSD or Mac OS X, as examples) have a bash
installed at /bin/bash.  Using /usr/bin/env is a OS-portable way to
invoke a script.
2020-02-03 12:14:16 -08:00
Mike Swanson bdb986eb14 levels: ZenNode pass over all the WADs 2020-02-02 13:07:55 -08:00
Mike Swanson 95f2aec804 Merge branch 'mortrixsm21' of gh:Proluiz/freedoom 2020-02-02 13:06:14 -08:00
ConsumingCritic 6b983a2406 Updated MAP05 and MAP08
MAP05: Fixed one secret area so that the game displays the message before the player collects the hidden automap and not after. Also added caution bars for a staircase as a minor decoration.
MAP08: Lowered one platform leading to a secret area so that no jumping is required.
2020-02-02 13:03:44 -08:00
ConsumingCritic a9a5389d5c Added an updated c1m1.wad 2020-02-02 13:03:44 -08:00
Mike Swanson 9a203847fa textgen: remove commented out code 2020-02-02 12:59:59 -08:00
Mike Swanson e7ad8ea2e6 Merge remote-tracking branch 'origin/kerning-tweaks' 2020-02-02 12:57:23 -08:00
Mike Swanson 40c77dc980 Merge remote-tracking branches 'selliott512/c3m2-more-ammo', 'selliott512/c2m3-remove-extra-exit' and 'selliott512/map01-eureka-fixes' 2020-02-02 12:56:12 -08:00
Mike Swanson 6130ddc825 Bump copyright to current year 2020-02-02 12:47:01 -08:00
mkrupczak3 d4494b6266
Update manual with "Contributing to Freedoom" section and a 'tactical tip' for the angle grinder (#655)
* manual.adoc add chainsaw to tactical tips

* Add Contributing to Freedoom and Reusing sections

Also move cheats section above contributing to Freedoom

* fix links in contributing and reusing section

* Add punctuation to contribution section

* Update manual add discord link update tac tip

* Reword angle grinder tactical tip

only as wide as or narrower than a about right angle -> roughly as wide as or narrower

* fix readme typo in angle grinder tac tip

* Update manual

Updated with terms of software license and link to GNU website

* Update manual distribution terms

* Update manual link to fork and pull guide

* Update manual fix formatting
2020-02-02 12:45:57 -08:00
Proluiz fa5e756bc1 New map by Mortrixs slot 21.
Mortrixs: "the map is a replacement for Map21, because the current one is bad"

I (xindage) played the map and I find no issues on coop/singleplay, dm spots are present so the map is fine in my point of view.
Mortrixs told me too to keep the original slot name for the map called "Under realm".
2020-01-25 19:22:13 -02:00
Steven Elliott c3d51251ab map01: Fix Eureka errors
Fix errors shown by Eureka. These changes should not be visible in game.
2019-12-26 14:24:06 -06:00
Steven Elliott b73f7aacd3 c2m3: Remove extra exit
Remove the extra exit for c2m3 that was once a secret exit by changing
the extra exit into a secret area with a large health pack.
2019-12-25 18:41:51 -06:00
Steven Elliott bd1ca1af6d c3m2: Add boxes of shells
c3m2 is quite ammo starved when the ammo conserving angle grinder in
the secret area near the start is not found. Add two boxes of shells,
and convert some loose shells to a box of shells for a total of three
boxes of shells.
2019-12-25 17:57:34 -06:00
Mike Swanson 7b53337096 Merge remote-tracking branch 'selliott512/map11-unreachable-items' 2019-12-22 16:13:56 -08:00
Mike Swanson 6970c7a887 Merge remote-tracking branch 'selliott512/rebuild-nodes' 2019-12-22 16:13:31 -08:00
Steven Elliott eb8efd3297 Makefile: Warn if deutex does not support PNG
Check if deutex supports PNG based on its help output and fail the
build early if not.
2019-12-22 14:19:46 -06:00
Steven Elliott b7752f403c map11: Fix unreachable SKAG and monsters
Removed unreachable SKAG near the start as well as the bars in front
of it. Added a nominal health potion for symmetry with the pillar to
the right without overly affecting balance.

Near the end of the map there are six monsters on pillars that can get
knocked off. Once knocked off, either from player or monster
projectiles, they're very hard to kill making 100% kills difficult.
Teleport them to where the player can kill them when they get knocked
off.
2019-12-15 15:08:34 -06:00
Steven Elliott 9e7b4f20b5 Makefile: Add "rebuild-nodes" make target
Add "rebuild-nodes" make target to rebuild nodes for all levels that
match a specified pattern. Document "rebuild-nodes" in
BUILD-SYSTEM.adoc. Modify map06.wad so it adheres to the "no padding
between the lumps" constraint.
2019-12-15 14:49:15 -06:00
MatthewTheGlutton 0bc6c98a61
sprites: minigunner firing frames.
Based on the new pickup sprite in this PR.
2019-11-28 23:45:43 -08:00
MatthewTheGlutton 17156de748 sprites: add PISGD-E; adjust hitscan pickups. 2019-11-24 14:59:24 -08:00
Simon Howard 1def5d494c textgen: Fix code to generate kerning test file.
This is very useful when testing changes to the kerning table and
got broken at some point by other changes.
2019-11-24 03:36:06 +00:00
Simon Howard 487bf53d85 textgen: More minor kerning tweaks.
These few stood out while reviewing the level titles again.
2019-11-24 03:27:50 +00:00
Simon Howard 0ffb1582b6 textgen: More kerning rules for lower-case letters.
I did this by starting from some of the upper-case rules, copying them
to generate lower-case versions and then iterating to see what looked
good.
2019-11-24 03:01:28 +00:00
Simon Howard 24f73c9d1a textgen: Tweak kerning to add more lower-case rules.
Resolve TODO as part of this. This improves some of the intermission
screen level title graphics.
2019-11-24 01:52:22 +00:00
Mike Swanson 0f7e672fa9 Merge branch 'master' of gh:MatthewTheGlutton/freedoom 2019-11-20 18:31:16 -08:00
MatthewTheGlutton d3311a4446 sprites: Replace player third-person sprites.
Gibbing sprites not replaced but crouched gibbing sprite offsets tweaked.
2019-11-18 23:05:41 -08:00
Mike Swanson 08ab95eaeb Merge branch 'c1m1-secret-door' of gh:Jayman2000/freedoom 2019-11-05 11:30:28 -08:00
Mike Swanson 08b1deeee3 Makefile: use XDG-compliant icon file names
Completes PR #638
2019-11-05 11:27:12 -08:00
Jason Yundt ecaacbf329 c1m1: made door secret
There's a SHAWN1 door that leads to a secret. The door is now marked as
a secret, so it won't appear on the automap.
2019-11-03 10:25:32 -05:00
Eonfge 108721d34d Added desktop-standard compliant icon names 2019-10-30 17:40:14 +01:00