New monster sprites by Korp and HorrorMovieRei. New summoner which we dubbed "Matribite" due to it being based on the Trilobite, and a new Dead Flare replacement named "hatchling" since it is some sort of larvae.
Included is also a tinkered version of the death sound made by mc776 so it synchs better with the new death animation for the Matribite.
These are original recordings by me (using a plastic bag and a file cabinet), recorded on Hi-Q using my phone and then edited with a combination of Kwave and the 2021-07-16 build of Tenacity.
dsnoway plays when the use button does nothing on a wall. As noted by
Blastfrog, the sound effect sounded like a tin-can and could
effectively be replaced by dsoof instead (the sound when falling from
a height).
This reverts commit 2019-07-23T05:30:11Z!NZatkovich@gmail.com
Apologies to the author of the sound, but this one sounds way too
similar to a monster being gibbed, creating a lot of confusion during
play, as noted in #587
It's a bit louder, to help get abetter sound quality from the 8-bit PCM sample.
Synthesized with Zyn-Fusion in Ardour 5, also uses some processed voice recorgins I made.
* The item pickup sound has changed to not be a truncated powerup sound.
* The second and third sets of Zombie and Serpent sounds are also now off-pitch.
This is an old relic of the project: long ago when the project had
a shortage of sound effects, any missing sound effects would be
substituted with this recording I made of the PC speaker 'beep' from
my Linux desktop. The idea was that the beeping would alert people
that the sound effect was missing and encourage it to be replaced.
This idea ultimately proved counterproductive as the beeping just
proved annoying for anyone wanting to try to play the game. I later
replaced it with a dummy.wav that is just silent.