updated dehacked/manual/sound
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17405bc958
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@ -243,12 +243,12 @@ CC_SHOTGUN = shotgun zombie
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CC_HEAVY = minigun zombie
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CC_IMP = serpentipede
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CC_DEMON = flesh worm
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CC_LOST = deadflare
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CC_LOST = hatchling
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CC_CACO = trilobite
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CC_HELL = pain bringer
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CC_BARON = pain lord
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CC_ARACH = technospider
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CC_PAIN = summoner
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CC_PAIN = matribite
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CC_REVEN = dark soldier
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CC_MANCU = combat slug
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CC_ARCH = necromancer
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@ -616,7 +616,7 @@ OB_VILE=%o was incinerated by a necromancer.
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OB_UNDEAD=%o couldn't evade the dark soldier's fireball.
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OB_FATSO=%o was blasted by a combat slug.
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OB_CHAINGUY=%o was perforated by a minigun zombie.
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OB_SKULL=%o was slammed by a deadflare.
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OB_SKULL=%o was slammed by a hatchling.
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OB_IMP=%o was burned by a serpentipede.
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OB_CACO=%o was smitten by a trilobite.
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OB_BARON=%o was bruised by a pain lord.
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@ -411,13 +411,13 @@ image:images/monster-flesh-worm.png[Flesh Worm,100,100]
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These flesh worm variants have been given stealth abilities which make them
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practically invisible. |
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image:images/monster-stealth-worm.png[Stealth Worm,100,100]
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| **Deadflare** |
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Floating skulls which charge from a distance. |
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image:images/monster-deadflare.png[Deadflare,100,100]
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| **Summoner** |
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These mobile Deadflare production factories will ensure you always have more
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work to do. |
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image:images/monster-summoner.png[Summoner,100,100]
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| **Hatchling** |
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Floating alien larva which charge from a distance. |
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image:images/monster-hatchling.png[hatchling,100,100]
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| **Matribite** |
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The mother of the Hatchlings will ensure you always have more of her babies
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to deal with. |
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image:images/monster-matribite.png[matribite,100,100]
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| **Trilobite** |
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These flying orb-like creatures spit fireballs and bite if you get too
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close. |
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