Commit Graph

555 Commits (master)

Author SHA1 Message Date
Xindage 7446673a3f
Replaced old E3M2 by new Sunpyg E3m5. (#802)
Replaced old E3M2 by new Sunpyg E3m5.

All maps was shifted one slot.
2022-06-26 15:26:21 -03:00
Xindage 2d1d72034e
Fixed issues present in #797 (#799)
As extra update few things in e2m7:
Replaced the radio sign by a skull for secret.
Fixed a misaligned texture near the starting area;
Yellow key bars now properly appear on switch use.
2022-06-24 22:18:26 -03:00
Xindage eb21c6ba09 More minor edits and removed name from some of maps, for better naming later. 2022-04-25 19:29:54 -03:00
Xindage 9ec0188e43 removing/replacing maps from episode 2 2022-04-15 19:47:38 -03:00
Xindage 055c4f3218
Merge pull request #784 from Xindage/e4m1re
Remastered version of e4m1
2022-02-13 21:13:02 -03:00
Xindage 15302054ab Remastered version of e4m1
Since this map had some losses to be vanilla compatible i decided to apply new details back to make it looks good and i fixed bugs in the way.
2022-02-13 21:10:57 -03:00
Xindage ada4aed2a4
Merge pull request #690 from perryprog/master
Map11: Properly mark lines as not on map
2022-02-13 15:10:48 -03:00
Perry Fraser bf44b2e8f2 Rebuild nodes after merge 2022-02-13 12:52:59 -05:00
Perry Fraser e4856770f0 Merge branch 'master' into c4m2-teleport 2022-02-13 12:47:33 -05:00
Xindage 4c0e967d18
Merge branch 'master' into master 2022-02-13 14:03:05 -03:00
Xindage 0f9fbb6e09 Switched zok maps by their respective episode secret map.
Just go to the secret slot if you want to be lost.
2022-02-13 13:52:26 -03:00
Blastfrog 0e703595f2 MAP01 revision 2022-01-16 07:51:00 -05:00
Jaden Quinn LeMieux cad9723722
Add Soulsphere in starting room (Update: UDB)
Double Impact, distributed through the Doom Unity Port as an addon has several discrepancies to the Freedoom version, and I am adding one back in, which is the supercharge/soulsphere that is in the starting room of E1M8/C4M8, since C4M8 is so dang difficult, thought this would take the edge off the start, although it is still really hard.
2021-11-21 06:06:41 -08:00
Jaden Quinn LeMieux 301eb251b6
E4M8: Add Soulsphere in starting room
Double Impact, distributed through the Doom Unity Port as an addon has several discrepancies to the Freedoom version, and I am adding one back in, which is the supercharge/soulsphere that is in the starting room of E1M8/C4M8, since C4M8 is so dang difficult, thought this would take the edge off the start, although it is still really hard.
2021-11-21 05:08:55 -08:00
Catoptromancy 5d02932b3a
Vanilla Fixes 2021-10-14 22:35:42 -04:00
Simon Howard 29450af064
Merge pull request #697 from kitchen-ace/map31_secretexit
Give MAP31 normal and secret exits
2021-10-07 00:19:33 -04:00
Jaden Quinn LeMieux 79472f6449
Rocket Rebalance for C3M4 2021-10-02 18:09:10 -07:00
Erick Tenorio d5322b2838 levels: Update MAP25
Update MAP25, changes by Catoptromancy
2021-08-21 00:32:33 -05:00
Xindage 385cc04c15
Merge pull request #689 from guynamederick/p2_map26
Add the new Erick's map on slot 27 this now fixes #693
2021-08-03 20:43:49 -03:00
Xindage b978f7b722 revert map26 back and add new map on slot 27 2021-08-03 20:36:47 -03:00
Xindage 34618c735e
Merge pull request #749 from Xindage/Xindage-e2m2
Xindage e2m2
2021-07-26 02:12:55 -03:00
Xindage f964fbe2c3 Add again my map on top of the branch. 2021-07-26 02:10:06 -03:00
Xindage 590e03f0a7 a Fix for both #721 and #700 2021-07-26 01:56:26 -03:00
Xindage 96017a70c2 Maps fixes made by catoptromancy. 2021-07-25 10:24:46 -03:00
Proluiz 7cf74962b5 A massive map fixing for lot of slots.
Prepare youself for the changelog:
e1m6
Removed line 2701 and its vertices too.

e1m7
Fixed all sectors causing damage to the player incorrectly.
Fixed a lift in outside area of map was also activing a a other sector incorrectly.
Line 1246 was removed.
sector 115 and 111 was merged.
Fixed some textures offsets.

e2m1
All lines specials with a nonexistent sector tag 18 is a leftover from an old version of this map and was properly removed now.
Backpack was fixed now it dont "ambush" and appear in all skills.
Vines blending inside the ceiling on line 378 was fixed by changing the brightness of adjancent sectors to it.

e2m3
Lowered sector 355.

e2m4
Lines 722, 1617, 846, 845 and 821 was flagged as secret.
Sector 178 nows do damage.
Texture on line 1388 dont bleed anymore, by creating a new sector with lower light adajancent to it.
Line 1595 changed to Doom type 48.
Sectors 273 and 274 floor was changed tp MFLR8_1.

e2m5
Lines 110, 890, 1255, 2697, 2700 and 2699 was flagged as secret.

e2m9
Lines 103, 111, 95, 66, 1691 and 1524 was flagged as secret.
Sectors 333, 334 and 335 was changed to match its neightbors.
Fixed an old mess of boom effect that was left behind and capable of making players get stuck.

e3m2
Lines 536 and 538 have proper offsets.
Lines 553 and 561 flagged as secrets.

e3m3
Added lavafall where it was needed.
Lines 593, 610, 451 and 615 tagged lower unppeged and added proper Y alignment.

e3m4
Properly set lines 927 and 2500 as impassible
Fixed the X-offsets from both sp_face2 in this area.
Line 524 dont bleed in floor anymore by changing floor texture behind it.
Fixed possible monsters getting stuck on each other depending on skill.
Removed thing 230 (doom builder camera).

e3m5
Replaced aashitty was replaced by sp_face2 and both sector 105 and 107 was removed with it.
The lines that tigger sector 260 now uses doom special 37 to make this sector turn into lava.
Changed sector 260 floor texture to floor7_2 and no more cause damage until it turns into lava.
Removed line 152 offsets.
Lines 1624, 21, 364, and the ones close to 1038 and 962 was flagged as secret.

e3m7
Line 874 generalized special was changed to doom special 105.
Lines 668, 1719, 581 and 2273 flagged as lower unpegged and added a proper offset.
Lines 667, 582 fixed a missing back upper missing texture.
Removed mid texture from line 1740.
!!!There's still bugs and unused data in the map, need better investigation!!!

it partialy fix the issue 698.
2020-09-14 22:53:28 -03:00
kitchen-ace 853d9c9db7 Give MAP31 normal and secret exits
This changes the old exit to be the normal exit, and the old fake exit
to be the proper secret exit. Access to the secret exit requires
getting all the secrets in the map (i.e. telefragging all the Assault
Tripods/Cyberdemons).

I also fixed most of the switches not visually switching in vanilla.
2020-08-10 14:42:03 -04:00
perry 4c7148adc7 E4M2: Unmark teleport destination as multiplayer 2020-07-28 22:02:55 -04:00
Mike Swanson 82b14b3b55 levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed.  The community and the engine both heavily
bias toward “episode” and indeed most other games do.

Closes: #682
2020-07-15 14:02:57 -07:00
Erick Tenorio 146518118d levels: Update MAP26
- Changed lost soul enemies to imps at east blood room.
- Made some cages impassable.
- Minor texture and offset changes.
2020-07-08 12:53:39 -05:00
Erick Tenorio b12b4bb76b levels: New Phase 2 MAP26
New MAP26 by DOGB01
2020-06-21 19:20:01 -05:00
Mortrixs19 2de1ff1bce map07: new level
Closes: #667
2020-02-27 19:28:16 -08:00
Nicholas Zatkovich 1335419038 Fix switch offsets on Map12 2020-02-27 13:58:55 -08:00
Mike Swanson bdb986eb14 levels: ZenNode pass over all the WADs 2020-02-02 13:07:55 -08:00
Mike Swanson 95f2aec804 Merge branch 'mortrixsm21' of gh:Proluiz/freedoom 2020-02-02 13:06:14 -08:00
ConsumingCritic 6b983a2406 Updated MAP05 and MAP08
MAP05: Fixed one secret area so that the game displays the message before the player collects the hidden automap and not after. Also added caution bars for a staircase as a minor decoration.
MAP08: Lowered one platform leading to a secret area so that no jumping is required.
2020-02-02 13:03:44 -08:00
ConsumingCritic a9a5389d5c Added an updated c1m1.wad 2020-02-02 13:03:44 -08:00
Mike Swanson 40c77dc980 Merge remote-tracking branches 'selliott512/c3m2-more-ammo', 'selliott512/c2m3-remove-extra-exit' and 'selliott512/map01-eureka-fixes' 2020-02-02 12:56:12 -08:00
Proluiz fa5e756bc1 New map by Mortrixs slot 21.
Mortrixs: "the map is a replacement for Map21, because the current one is bad"

I (xindage) played the map and I find no issues on coop/singleplay, dm spots are present so the map is fine in my point of view.
Mortrixs told me too to keep the original slot name for the map called "Under realm".
2020-01-25 19:22:13 -02:00
Steven Elliott c3d51251ab map01: Fix Eureka errors
Fix errors shown by Eureka. These changes should not be visible in game.
2019-12-26 14:24:06 -06:00
Steven Elliott b73f7aacd3 c2m3: Remove extra exit
Remove the extra exit for c2m3 that was once a secret exit by changing
the extra exit into a secret area with a large health pack.
2019-12-25 18:41:51 -06:00
Steven Elliott bd1ca1af6d c3m2: Add boxes of shells
c3m2 is quite ammo starved when the ammo conserving angle grinder in
the secret area near the start is not found. Add two boxes of shells,
and convert some loose shells to a box of shells for a total of three
boxes of shells.
2019-12-25 17:57:34 -06:00
Mike Swanson 7b53337096 Merge remote-tracking branch 'selliott512/map11-unreachable-items' 2019-12-22 16:13:56 -08:00
Steven Elliott b7752f403c map11: Fix unreachable SKAG and monsters
Removed unreachable SKAG near the start as well as the bars in front
of it. Added a nominal health potion for symmetry with the pillar to
the right without overly affecting balance.

Near the end of the map there are six monsters on pillars that can get
knocked off. Once knocked off, either from player or monster
projectiles, they're very hard to kill making 100% kills difficult.
Teleport them to where the player can kill them when they get knocked
off.
2019-12-15 15:08:34 -06:00
Steven Elliott 9e7b4f20b5 Makefile: Add "rebuild-nodes" make target
Add "rebuild-nodes" make target to rebuild nodes for all levels that
match a specified pattern. Document "rebuild-nodes" in
BUILD-SYSTEM.adoc. Modify map06.wad so it adheres to the "no padding
between the lumps" constraint.
2019-12-15 14:49:15 -06:00
Jason Yundt ecaacbf329 c1m1: made door secret
There's a SHAWN1 door that leads to a secret. The door is now marked as
a secret, so it won't appear on the automap.
2019-11-03 10:25:32 -05:00
Mike Swanson 858ca82ceb map23: replace all sailors with zombies
Sailors are a compatibly-monster for Doom II’s joke levels and don’t
belong in Freedoom levels.
2019-10-11 14:47:59 -07:00
Erick Tenorio 3a0aa6e17a levels: Update MAP03 and MAP30
Changes to MAP03 and MAP30:

-MAP03: Removed self-referencing sectors, edited deathmatch arena.
Fixed potential softlock in co-op at yellow key room.
-MAP30: Fixed monsters being stuck when spawning in the map. Changed
lift to traditional MAP30 lift to fix bug where one sector won't lower
when pressing "use" on the lift. Added new powerups and minor item skill
changes.

Maps rebuilt with ZokumBSP 1.1
2019-10-08 23:28:40 -05:00
Alexandre-Xavier Labonté-Lamoureux b9d1b37b7d DM08: Improve item placement 2019-10-06 19:00:11 -04:00
inkoalawetrust ee4cdfd82e c3m6: Add secret exit that leads to c3m9
The new secret exit is behind a door near the existing exit. It's opened
by a switch in a distant secret area.
2019-10-01 07:18:55 -05:00
Luiz Henrique Gasparin Jerônimo 52e1d31a80 c2m6: add a crate to avoid getting stuck if the player can jump
Fixes: #607
2019-09-30 11:09:27 -07:00