Commit Graph

  • f007a67dc5 AHHHHH master FatalErr42O 2025-01-03 19:45:48 -08:00
  • d3de29c215 fix? FatalErr42O 2025-01-03 19:43:26 -08:00
  • e98207ed16 doc check FatalErr42O 2025-01-03 19:40:30 -08:00
  • c52aec0bf6 update docs for debugging FatalErr42O 2025-01-03 19:07:53 -08:00
  • 6785ac51e9 updates luadox FatalErr42O 2025-01-03 19:06:12 -08:00
  • 7e1820e7a4 fix? FatalErr42O 2025-01-03 18:04:41 -08:00
  • 305abdf906 luadox fix? FatalErr42O 2025-01-03 17:56:46 -08:00
  • 4837b8f36f doc fix, going to switch to ldoc eventually FatalErr42O 2025-01-03 17:26:39 -08:00
  • 16ae320ee2 set version FatalErr42O 2025-01-03 16:52:04 -08:00
  • 1833fa18c7 fixed animation issue, fixed problem with inventory property changes FatalErr42O 2025-01-03 16:50:57 -08:00
  • fe7313975f luadox was a mistake. FatalErr42O 2025-01-03 16:26:36 -08:00
  • 9043713480 doc updates FatalErr42O 2025-01-03 16:14:00 -08:00
  • 14905c42b0 account for position in animation, player model support for reflector sights, reflector sight class, versioning system FatalErr42O 2025-01-03 15:06:06 -08:00
  • 4cc3c030a5 account for position in animation, player model support for reflector sights, reflector sight class, versioning system FatalErr42O 2025-01-03 15:05:47 -08:00
  • 459683814e documentation fixes and improvements FatalErr42O 2024-12-19 20:39:15 -08:00
  • a2302d2e4d documentation updates :) FatalErr42O 2024-12-19 20:35:56 -08:00
  • 938ea52529 rework of sprite scope, removal of unneccesary class variables better animation support FatalErr42O 2024-12-19 18:04:53 -08:00
  • 25ea38c668 switched guns bone transformations to allow for client IP, made player model handler changes, made changes that make firerate more consistent regardless of steprate and variation, fixed broken normalization of velocity recoil FatalErr42O 2024-12-09 18:54:26 -08:00
  • c44be0dff0 update from MTUL to LEEF FatalErr42O 2024-12-01 16:20:15 -08:00
  • 9990c92309 update from MTUL to LEEF FatalErr42O 2024-12-01 16:19:51 -08:00
  • 6e62d56e23 update set_bone_properties FatalErr42O 2024-09-04 18:30:16 -07:00
  • e5906fee9e added framework for a gun menu and inventories, created attachment manager FatalErr42O 2024-08-19 23:35:08 -07:00
  • 0a6c07cce1 fixed arm jittering FatalErr42O 2024-08-06 18:59:40 -07:00
  • 37ed5776da Merge branch 'master' of https://github.com/FatalError42O/guns4d FatalErr42O 2024-08-02 22:53:20 -07:00
  • b3ad0ba074 updated documentation, layed out foundation for attachments FatalErr42O 2024-08-02 22:10:30 -07:00
  • 5e29bc07e1 added the ability to offset the translation of guns and look + completely reworked aiming down sights FatalErr42O 2024-08-01 22:36:38 -07:00
  • 188369a78d
    Update README.md Fatalist Error 2024-06-25 18:39:47 -07:00
  • 67dbaeebd6 AGH fuck github pages FatalErr42O 2024-06-25 15:19:06 -07:00
  • b82aacea07 moved docs html files because github is dumb (I guess) FatalErr42O 2024-06-25 15:17:04 -07:00
  • 3cd16cee25 doc update FatalErr42O 2024-06-25 14:54:39 -07:00
  • 8279359aad major recoil changes (wrong branch...), documented properties FatalErr42O 2024-06-25 14:53:16 -07:00
  • 9d3f1ea12f worked on documentation. Switching to new branch for major documentation changes FatalErr42O 2024-06-19 12:24:18 -07:00
  • af970be519 changes to how vertical rotation matches with the look rotation in hipfire FatalErr42O 2024-06-16 20:36:12 -07:00
  • 01ee029c73 Changed default for realistic_items to false, changed default pellet behavior to penetrate walls but have no deviation, cleanup FatalErr42O 2024-05-30 17:31:04 -07:00
  • aa29c79311 added 3darmor support FatalErr42O 2024-05-25 19:36:37 -07:00
  • 02b8957f79 fixed damage dropoff... again... fixed pellets FatalErr42O 2024-05-25 16:42:59 -07:00
  • c2da4ad0cb completely reworked sound FatalErr42O 2024-05-16 19:20:57 -07:00
  • 8212981d2d fixed bullet pass sounds not having to_player property FatalErr42O 2024-04-03 19:34:10 -07:00
  • ca2144b046 fixed chat_send_all not being commented out FatalErr42O 2024-04-03 19:15:21 -07:00
  • 61b7b077ca added mixing between bullet whizz and cracking noises FatalErr42O 2024-04-02 20:46:48 -07:00
  • 1cc8016732 added bullet wizz FatalErr42O 2024-03-31 21:27:07 -07:00
  • e6d7ef4a8b added support for touchscreen FatalErr42O 2024-03-29 22:42:51 -07:00
  • 30bd8d9528 added support for touchscreen FatalErr42O 2024-03-29 22:39:20 -07:00
  • 9922a37206 completely reformated construction of gun, and fixed an issue where animation_data was not instanced. FatalErr42O 2024-03-28 15:52:12 -07:00
  • fd201fb1cd overted engine bug that creates unrecoverable greyscreen by setting minimum FOV transition time, added config setting for FOV, added compatibility for spriteguns crosshair and wielditem flag issues. FatalErr42O 2024-03-28 00:28:41 -07:00
  • 51b78340ec overted engine bug that creates unrecoverable greyscreen by setting minimum FOV transition time, added config setting for FOV, added compatibility for spriteguns crosshair and wielditem flag issues. FatalErr42O 2024-03-28 00:27:08 -07:00
  • 2c6ea0bacc removed give_to_admin from infinite ammo priv FatalErr42O 2024-03-27 20:08:33 -07:00
  • b3af76dc7f fixed AHHHHH FatalErr42O 2024-03-27 20:03:31 -07:00
  • 83f502f1ed i want to die. FatalErr42O 2024-03-27 20:02:22 -07:00
  • 0a89d03420 #4 im going to commit murder FatalErr42O 2024-03-27 19:59:02 -07:00
  • d1709f59e9 third fix for this feature, i'm losing my mind my mind my mind my mind my mind FatalErr42O 2024-03-27 19:55:44 -07:00
  • ff7779d2c9 fixed the last commit -_- FatalErr42O 2024-03-27 19:46:13 -07:00
  • 56cb6237c5 added support for putting 'guns4d.' config settings in minetest.conf FatalErr42O 2024-03-27 19:40:15 -07:00
  • 70717e8688 removed debug stuff i forgot to get rid of earlier FatalErr42O 2024-03-27 19:31:21 -07:00
  • 6b4bb02fb2 added simple headshot (on by default) FatalErr42O 2024-03-27 18:14:57 -07:00
  • d07c4130a1 unfucked bullet damage code FatalErr42O 2024-03-27 17:33:45 -07:00
  • b0c015a378 insure bug fixes FatalErr42O 2024-03-27 12:43:52 -07:00
  • 482e87025d fixed visual_scale calculations, properly calc. x FatalErr42O 2024-03-18 20:52:08 -07:00
  • e8590aa8b3 fixed bug with punching with player and not gun not working properly, account for visual_size of the player in gun pos and arm calcs FatalErr42O 2024-03-18 20:07:48 -07:00
  • 10a4f50007 added config option to punch from player and not gun, made default FatalErr42O 2024-03-17 22:07:42 -07:00
  • be0f5317d1 added config setting for vertical rotation factor, and fixed mag wear initialization FatalErr42O 2024-03-17 21:59:03 -07:00
  • 1930beb338 added option for wear to represent ammo initially, fixed a but with meta ammo spawning FatalErr42O 2024-03-17 21:40:56 -07:00
  • 33bc4da625 added support for spawning preloaded ammo using a single meta element FatalErr42O 2024-03-17 20:43:21 -07:00
  • cc309bb6f2 fixed an issue with infammo crashing the game if a gun wasn't held in hand, added new initial_vertical_aim property, changed name of swap charge to draw FatalErr42O 2024-03-16 14:45:47 -07:00
  • a15ae832a9 fixed an issue where you could fire while the gun was psuedo-empty FatalErr42O 2024-03-12 17:15:25 -07:00
  • 77b9368acb temporarily patched water being stupid FatalErr42O 2024-03-08 17:40:52 -08:00
  • 1695328a44 updating FatalErr42O 2024-03-08 17:33:43 -08:00
  • 6e74815ab7 fixed some issues with reloading. Fixed an issue where magazines broke all recipes in game except the most recently registered magazine's reload FatalErr42O 2024-02-29 21:18:37 -08:00
  • 8585180634 major work to sounds and reloading mechanics FatalErr42O 2024-01-26 19:16:18 -08:00
  • b972ee78b8 fixed animation rotation offset, added todo, added system for infinite ammo privelage, fixed a crash when changing weapons with sprite_scope(s) FatalErr42O 2023-12-23 21:15:40 -08:00
  • 74f92aa77f added burstfire, inventory stat indicator, fixed some firemode defaults FatalErr42O 2023-12-19 13:15:34 -08:00
  • 8c9afdd44b added updated m4, debugging FatalErr42O 2023-12-17 23:25:44 -08:00
  • 181d228a16 added sprite scope functionality, added magnification and new system for FOV through ObjRef metatable (with locking), etc. FatalErr42O 2023-11-21 21:07:20 -08:00
  • e80a4a4242 been awhile since I pushed, not sure what I added FatalErr42O 2023-10-03 11:00:30 -07:00
  • 6ec442ee31 tons of changes, probably, not sure FatalErr42O 2023-08-29 12:40:36 -07:00
  • 295cd8fa79 added some effects, probably fixed some stuff. Added bullet holes, fixed raycasting, but it's currently broken (entities not working?) FatalErr42O 2023-08-20 15:20:44 -07:00
  • 36e2af9f20 added blunt, sharp penetration, fixed table fill-ins for property subtables, probably other various fixed FatalErr42O 2023-08-17 12:18:53 -07:00
  • 4230017960 FIXED GIMBAL LOCK WOHOO FatalErr42O 2023-08-13 21:05:45 -07:00
  • b059c175b8 partial implementation of Ammo_handlers, very crude documentation of ammunition related properties. Changed system for handling magazines. FatalErr42O 2023-08-12 21:20:34 -07:00
  • 21ab76ce95 implement magazine reloading, mag & bullet defs FatalErr42O 2023-08-12 00:36:39 -07:00
  • a71c84a524 signfifficantly changed class & structure system, began work on ammo systems FatalErr42O 2023-08-09 18:26:50 -07:00
  • 00ea0ff13e finished Sprite_scopes (mostly) FatalErr42O 2023-08-08 13:43:36 -07:00
  • b3e91825a5 updated license terminology FatalErr42O 2023-08-06 15:25:38 -07:00
  • f482559d30
    Update README.md FatalErr42O 2023-08-06 15:23:23 -07:00
  • e44031c462
    Create LICENSE FatalErr42O 2023-08-06 15:01:01 -07:00
  • 47143a7b9b
    Create README.md FatalErr42O 2023-08-06 14:48:35 -07:00
  • 752ad56640 layed very rough testing framework for sprite scopes, and some other stuff probbably FatalErr42O 2023-08-06 14:47:40 -07:00
  • 5bd53dc6a2 first commit FatalErr42O 2023-06-11 23:34:28 -07:00