doc update
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@ -23,7 +23,7 @@ local Vec = vector
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-- @table gun
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-- @field properties @{lvl1_fields.properties|properties} which define the vast majority of gun attributes and may change accross instances
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-- @field consts @{lvl1_fields.consts|constancts} which define gun attributes and should not be changed in an instance of the gun
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-- @field offsets @{lvl1_fields.offsets|properties} runtime storage of offsets generated by recoil sway wag or any other element.
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-- @field offsets @{lvl1_fields.offsets|offsets}. runtime storage of offsets generated by recoil sway wag or any other element.
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-- @compact
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local gun_default = {
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--- `string` the name of the gun. Set to __template for guns which have no instances.
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@ -114,7 +114,7 @@ or you can do the same thing with a seperate class of weapons. Set name to "
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</tr>
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<tr>
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<td class="name"><var id="gun.offsets">offsets</var><a class="permalink" href="#gun.offsets" title="Permalink to this definition">¶</a></td>
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<td class="doc"><p><a href="../class/Gun.html#lvl1_fields.offsets">properties</a> runtime storage of offsets generated by recoil sway wag or any other element.</p>
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<td class="doc"><p><a href="../class/Gun.html#lvl1_fields.offsets">offsets</a>. runtime storage of offsets generated by recoil sway wag or any other element.</p>
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</td>
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</tr>
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<tr>
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@ -16,7 +16,7 @@ var docs = [
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{path:"module/play_sound.html#guns4d_soundspec.third_person_gain_multiplier", type:"field", title:"guns4d_soundspec.third_person_gain_multiplier", text:"float [GUN CLASS SPECIFIC] replaces the constant/config value \"third_person_gain_multiplier/THIRD_PERSON_GAIN_MULTIPLIER\"."},
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{path:"class/Gun.html#gun.properties", type:"field", title:"gun.properties", text:"properties which define the vast majority of gun attributes and may change accross instances"},
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{path:"class/Gun.html#gun.consts", type:"field", title:"gun.consts", text:"constancts which define gun attributes and should not be changed in an instance of the gun"},
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{path:"class/Gun.html#gun.offsets", type:"field", title:"gun.offsets", text:"properties runtime storage of offsets generated by recoil sway wag or any other element."},
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{path:"class/Gun.html#gun.offsets", type:"field", title:"gun.offsets", text:"offsets. runtime storage of offsets generated by recoil sway wag or any other element."},
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{path:"class/Gun.html#gun.name", type:"field", title:"gun.name", text:"string the name of the gun. Set to __template for guns which have no instances."},
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{path:"class/Gun.html#gun.itemstack", type:"field", title:"gun.itemstack", text:"ItemStack itemstack held by the player"},
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{path:"class/Gun.html#gun.gun_entity", type:"field", title:"gun.gun_entity", text:"ObjRef the gun entity"},
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