removed debug stuff i forgot to get rid of earlier
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@ -220,7 +220,6 @@ function ray:apply_damage(object, sharp_pen, blunt_pen)
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if (hit_pos.y-lowest_point) > above_chest then
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headshot = Guns4d.config.headshot_damage_factor
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end
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minetest.chat_send_all((hit_pos.y-lowest_point))
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end
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local damage_values = {}
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for i, v in pairs(self.blunt_damage_groups) do
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@ -230,7 +229,6 @@ function ray:apply_damage(object, sharp_pen, blunt_pen)
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damage_values[i] = (damage_values[i] or 0) + (v*sharp_ratio*headshot)
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end
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damage_values[Guns4d.config.default_damage_group] = (damage_values[Guns4d.config.default_damage_group] or 0)+((blunt_dmg+sharp_dmg)*headshot)
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minetest.chat_send_all(damage_values.fleshy)
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object:punch((Guns4d.config.punch_from_player_not_gun and self.player) or self.gun.entity, 1000, {damage_groups=damage_values}, self.dir)
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end
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function ray:bullet_hole(pos, normal)
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