51 Commits

Author SHA1 Message Date
FatalErr42O
d3de29c215 fix? 2025-01-03 19:43:26 -08:00
FatalErr42O
e98207ed16 doc check 2025-01-03 19:40:30 -08:00
FatalErr42O
c52aec0bf6 update docs for debugging 2025-01-03 19:07:53 -08:00
FatalErr42O
6785ac51e9 updates luadox 2025-01-03 19:06:12 -08:00
FatalErr42O
7e1820e7a4 fix? 2025-01-03 18:04:41 -08:00
FatalErr42O
305abdf906 luadox fix? 2025-01-03 17:56:46 -08:00
FatalErr42O
4837b8f36f doc fix, going to switch to ldoc eventually 2025-01-03 17:26:39 -08:00
FatalErr42O
1833fa18c7 fixed animation issue, fixed problem with inventory property changes 2025-01-03 16:50:57 -08:00
FatalErr42O
fe7313975f luadox was a mistake. 2025-01-03 16:26:36 -08:00
FatalErr42O
9043713480 doc updates 2025-01-03 16:14:00 -08:00
FatalErr42O
4cc3c030a5 account for position in animation, player model support for reflector sights, reflector sight class, versioning system 2025-01-03 15:05:47 -08:00
FatalErr42O
a2302d2e4d documentation updates :) 2024-12-19 20:35:56 -08:00
FatalErr42O
938ea52529 rework of sprite scope, removal of unneccesary class variables better animation support 2024-12-19 18:04:53 -08:00
FatalErr42O
9990c92309 update from MTUL to LEEF 2024-12-01 16:19:51 -08:00
FatalErr42O
e5906fee9e added framework for a gun menu and inventories, created attachment manager 2024-08-19 23:35:08 -07:00
FatalErr42O
0a6c07cce1 fixed arm jittering 2024-08-06 18:59:40 -07:00
FatalErr42O
b3ad0ba074 updated documentation, layed out foundation for attachments 2024-08-02 22:10:30 -07:00
FatalErr42O
5e29bc07e1 added the ability to offset the translation of guns and look + completely reworked aiming down sights 2024-08-01 22:36:38 -07:00
FatalErr42O
3cd16cee25 doc update 2024-06-25 14:54:39 -07:00
FatalErr42O
8279359aad major recoil changes (wrong branch...), documented properties 2024-06-25 14:53:16 -07:00
FatalErr42O
9d3f1ea12f worked on documentation. Switching to new branch for major documentation changes 2024-06-19 12:24:18 -07:00
FatalErr42O
af970be519 changes to how vertical rotation matches with the look rotation in hipfire 2024-06-16 20:36:12 -07:00
FatalErr42O
01ee029c73 Changed default for realistic_items to false, changed default pellet behavior to penetrate walls but have no deviation, cleanup 2024-05-30 17:31:04 -07:00
FatalErr42O
c2da4ad0cb completely reworked sound 2024-05-16 19:20:57 -07:00
FatalErr42O
61b7b077ca added mixing between bullet whizz and cracking noises 2024-04-02 20:46:48 -07:00
FatalErr42O
30bd8d9528 added support for touchscreen 2024-03-29 22:39:20 -07:00
FatalErr42O
9922a37206 completely reformated construction of gun, and fixed an issue where animation_data was not instanced. 2024-03-28 15:52:12 -07:00
FatalErr42O
e8590aa8b3 fixed bug with punching with player and not gun not working properly, account for visual_size of the player in gun pos and arm calcs 2024-03-18 20:07:48 -07:00
FatalErr42O
be0f5317d1 added config setting for vertical rotation factor, and fixed mag wear initialization 2024-03-17 21:59:03 -07:00
FatalErr42O
1930beb338 added option for wear to represent ammo initially, fixed a but with meta ammo spawning 2024-03-17 21:40:56 -07:00
FatalErr42O
33bc4da625 added support for spawning preloaded ammo using a single meta element 2024-03-17 20:43:21 -07:00
FatalErr42O
cc309bb6f2 fixed an issue with infammo crashing the game if a gun wasn't held in hand, added new initial_vertical_aim property, changed name of swap charge to draw 2024-03-16 14:45:47 -07:00
FatalErr42O
a15ae832a9 fixed an issue where you could fire while the gun was psuedo-empty 2024-03-12 17:15:25 -07:00
FatalErr42O
6e74815ab7 fixed some issues with reloading. Fixed an issue where magazines broke all recipes in game except the most recently registered magazine's reload 2024-02-29 21:18:37 -08:00
FatalErr42O
8585180634 major work to sounds and reloading mechanics 2024-01-26 19:16:18 -08:00
FatalErr42O
b972ee78b8 fixed animation rotation offset, added todo, added system for infinite ammo privelage, fixed a crash when changing weapons with sprite_scope(s) 2023-12-23 21:15:40 -08:00
FatalErr42O
74f92aa77f added burstfire, inventory stat indicator, fixed some firemode defaults 2023-12-19 13:15:34 -08:00
FatalErr42O
8c9afdd44b added updated m4, debugging 2023-12-17 23:25:44 -08:00
FatalErr42O
181d228a16 added sprite scope functionality, added magnification and new system for FOV through ObjRef metatable (with locking), etc. 2023-11-21 21:07:20 -08:00
FatalErr42O
e80a4a4242 been awhile since I pushed, not sure what I added 2023-10-03 11:00:30 -07:00
FatalErr42O
6ec442ee31 tons of changes, probably, not sure 2023-08-29 12:40:36 -07:00
FatalErr42O
295cd8fa79 added some effects, probably fixed some stuff. Added bullet holes, fixed raycasting, but it's currently broken (entities not working?) 2023-08-20 15:20:44 -07:00
FatalErr42O
36e2af9f20 added blunt, sharp penetration, fixed table fill-ins for property subtables, probably other various fixed 2023-08-17 12:18:53 -07:00
FatalErr42O
4230017960 FIXED GIMBAL LOCK WOHOO 2023-08-13 21:05:45 -07:00
FatalErr42O
b059c175b8 partial implementation of Ammo_handlers, very crude documentation of ammunition related properties. Changed system for handling magazines. 2023-08-12 21:20:34 -07:00
FatalErr42O
21ab76ce95 implement magazine reloading, mag & bullet defs 2023-08-12 00:36:39 -07:00
FatalErr42O
a71c84a524 signfifficantly changed class & structure system, began work on ammo systems 2023-08-09 18:26:50 -07:00
FatalErr42O
00ea0ff13e finished Sprite_scopes (mostly) 2023-08-08 13:43:36 -07:00
FatalErr42O
b3e91825a5 updated license terminology 2023-08-06 15:25:38 -07:00
FatalErr42O
752ad56640 layed very rough testing framework for sprite scopes, and some other stuff probbably 2023-08-06 14:47:40 -07:00