FatalErr42O
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d3de29c215
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fix?
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2025-01-03 19:43:26 -08:00 |
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FatalErr42O
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e98207ed16
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doc check
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2025-01-03 19:40:30 -08:00 |
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FatalErr42O
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c52aec0bf6
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update docs for debugging
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2025-01-03 19:07:53 -08:00 |
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FatalErr42O
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6785ac51e9
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updates luadox
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2025-01-03 19:06:12 -08:00 |
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FatalErr42O
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7e1820e7a4
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fix?
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2025-01-03 18:04:41 -08:00 |
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FatalErr42O
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305abdf906
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luadox fix?
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2025-01-03 17:56:46 -08:00 |
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FatalErr42O
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4837b8f36f
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doc fix, going to switch to ldoc eventually
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2025-01-03 17:26:39 -08:00 |
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FatalErr42O
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1833fa18c7
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fixed animation issue, fixed problem with inventory property changes
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2025-01-03 16:50:57 -08:00 |
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FatalErr42O
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fe7313975f
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luadox was a mistake.
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2025-01-03 16:26:36 -08:00 |
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FatalErr42O
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9043713480
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doc updates
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2025-01-03 16:14:00 -08:00 |
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FatalErr42O
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4cc3c030a5
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account for position in animation, player model support for reflector sights, reflector sight class, versioning system
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2025-01-03 15:05:47 -08:00 |
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FatalErr42O
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a2302d2e4d
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documentation updates :)
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2024-12-19 20:35:56 -08:00 |
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FatalErr42O
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938ea52529
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rework of sprite scope, removal of unneccesary class variables better animation support
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2024-12-19 18:04:53 -08:00 |
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FatalErr42O
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9990c92309
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update from MTUL to LEEF
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2024-12-01 16:19:51 -08:00 |
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FatalErr42O
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e5906fee9e
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added framework for a gun menu and inventories, created attachment manager
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2024-08-19 23:35:08 -07:00 |
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FatalErr42O
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0a6c07cce1
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fixed arm jittering
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2024-08-06 18:59:40 -07:00 |
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FatalErr42O
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b3ad0ba074
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updated documentation, layed out foundation for attachments
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2024-08-02 22:10:30 -07:00 |
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FatalErr42O
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5e29bc07e1
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added the ability to offset the translation of guns and look + completely reworked aiming down sights
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2024-08-01 22:36:38 -07:00 |
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FatalErr42O
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3cd16cee25
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doc update
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2024-06-25 14:54:39 -07:00 |
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FatalErr42O
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8279359aad
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major recoil changes (wrong branch...), documented properties
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2024-06-25 14:53:16 -07:00 |
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FatalErr42O
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9d3f1ea12f
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worked on documentation. Switching to new branch for major documentation changes
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2024-06-19 12:24:18 -07:00 |
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FatalErr42O
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af970be519
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changes to how vertical rotation matches with the look rotation in hipfire
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2024-06-16 20:36:12 -07:00 |
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FatalErr42O
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01ee029c73
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Changed default for realistic_items to false, changed default pellet behavior to penetrate walls but have no deviation, cleanup
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2024-05-30 17:31:04 -07:00 |
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FatalErr42O
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c2da4ad0cb
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completely reworked sound
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2024-05-16 19:20:57 -07:00 |
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FatalErr42O
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61b7b077ca
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added mixing between bullet whizz and cracking noises
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2024-04-02 20:46:48 -07:00 |
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FatalErr42O
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30bd8d9528
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added support for touchscreen
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2024-03-29 22:39:20 -07:00 |
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FatalErr42O
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9922a37206
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completely reformated construction of gun, and fixed an issue where animation_data was not instanced.
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2024-03-28 15:52:12 -07:00 |
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FatalErr42O
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e8590aa8b3
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fixed bug with punching with player and not gun not working properly, account for visual_size of the player in gun pos and arm calcs
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2024-03-18 20:07:48 -07:00 |
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FatalErr42O
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be0f5317d1
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added config setting for vertical rotation factor, and fixed mag wear initialization
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2024-03-17 21:59:03 -07:00 |
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FatalErr42O
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1930beb338
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added option for wear to represent ammo initially, fixed a but with meta ammo spawning
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2024-03-17 21:40:56 -07:00 |
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FatalErr42O
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33bc4da625
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added support for spawning preloaded ammo using a single meta element
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2024-03-17 20:43:21 -07:00 |
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FatalErr42O
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cc309bb6f2
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fixed an issue with infammo crashing the game if a gun wasn't held in hand, added new initial_vertical_aim property, changed name of swap charge to draw
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2024-03-16 14:45:47 -07:00 |
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FatalErr42O
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a15ae832a9
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fixed an issue where you could fire while the gun was psuedo-empty
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2024-03-12 17:15:25 -07:00 |
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FatalErr42O
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6e74815ab7
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fixed some issues with reloading. Fixed an issue where magazines broke all recipes in game except the most recently registered magazine's reload
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2024-02-29 21:18:37 -08:00 |
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FatalErr42O
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8585180634
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major work to sounds and reloading mechanics
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2024-01-26 19:16:18 -08:00 |
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FatalErr42O
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b972ee78b8
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fixed animation rotation offset, added todo, added system for infinite ammo privelage, fixed a crash when changing weapons with sprite_scope(s)
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2023-12-23 21:15:40 -08:00 |
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FatalErr42O
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74f92aa77f
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added burstfire, inventory stat indicator, fixed some firemode defaults
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2023-12-19 13:15:34 -08:00 |
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FatalErr42O
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8c9afdd44b
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added updated m4, debugging
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2023-12-17 23:25:44 -08:00 |
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FatalErr42O
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181d228a16
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added sprite scope functionality, added magnification and new system for FOV through ObjRef metatable (with locking), etc.
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2023-11-21 21:07:20 -08:00 |
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FatalErr42O
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e80a4a4242
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been awhile since I pushed, not sure what I added
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2023-10-03 11:00:30 -07:00 |
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FatalErr42O
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6ec442ee31
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tons of changes, probably, not sure
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2023-08-29 12:40:36 -07:00 |
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FatalErr42O
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295cd8fa79
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added some effects, probably fixed some stuff. Added bullet holes, fixed raycasting, but it's currently broken (entities not working?)
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2023-08-20 15:20:44 -07:00 |
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FatalErr42O
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36e2af9f20
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added blunt, sharp penetration, fixed table fill-ins for property subtables, probably other various fixed
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2023-08-17 12:18:53 -07:00 |
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FatalErr42O
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4230017960
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FIXED GIMBAL LOCK WOHOO
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2023-08-13 21:05:45 -07:00 |
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FatalErr42O
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b059c175b8
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partial implementation of Ammo_handlers, very crude documentation of ammunition related properties. Changed system for handling magazines.
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2023-08-12 21:20:34 -07:00 |
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FatalErr42O
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21ab76ce95
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implement magazine reloading, mag & bullet defs
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2023-08-12 00:36:39 -07:00 |
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FatalErr42O
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a71c84a524
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signfifficantly changed class & structure system, began work on ammo systems
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2023-08-09 18:26:50 -07:00 |
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FatalErr42O
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00ea0ff13e
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finished Sprite_scopes (mostly)
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2023-08-08 13:43:36 -07:00 |
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FatalErr42O
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b3e91825a5
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updated license terminology
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2023-08-06 15:25:38 -07:00 |
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FatalErr42O
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752ad56640
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layed very rough testing framework for sprite scopes, and some other stuff probbably
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2023-08-06 14:47:40 -07:00 |
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