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fatalerror42o/guns4d-cd2025
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85 Commits 1 Branch 0 Tags
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62 Commits

Author SHA1 Message Date
FatalErr42O
e80a4a4242 been awhile since I pushed, not sure what I added 2023-10-03 11:00:30 -07:00
FatalErr42O
6ec442ee31 tons of changes, probably, not sure 2023-08-29 12:40:36 -07:00
FatalErr42O
295cd8fa79 added some effects, probably fixed some stuff. Added bullet holes, fixed raycasting, but it's currently broken (entities not working?) 2023-08-20 15:20:44 -07:00
FatalErr42O
36e2af9f20 added blunt, sharp penetration, fixed table fill-ins for property subtables, probably other various fixed 2023-08-17 12:18:53 -07:00
FatalErr42O
4230017960 FIXED GIMBAL LOCK WOHOO 2023-08-13 21:05:45 -07:00
FatalErr42O
b059c175b8 partial implementation of Ammo_handlers, very crude documentation of ammunition related properties. Changed system for handling magazines. 2023-08-12 21:20:34 -07:00
FatalErr42O
21ab76ce95 implement magazine reloading, mag & bullet defs 2023-08-12 00:36:39 -07:00
FatalErr42O
a71c84a524 signfifficantly changed class & structure system, began work on ammo systems 2023-08-09 18:26:50 -07:00
FatalErr42O
00ea0ff13e finished Sprite_scopes (mostly) 2023-08-08 13:43:36 -07:00
FatalErr42O
b3e91825a5 updated license terminology 2023-08-06 15:25:38 -07:00
FatalErr42O
752ad56640 layed very rough testing framework for sprite scopes, and some other stuff probbably 2023-08-06 14:47:40 -07:00
FatalErr42O
5bd53dc6a2 first commit 2023-06-11 23:34:28 -07:00
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