entuland
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088d58dd63
|
Allow canvases to work properly in all orientations/rotations
|
2018-06-10 00:15:54 +02:00 |
entuland
|
f8eec8cbaa
|
Minor tweak
|
2018-06-09 17:00:02 +02:00 |
entuland
|
ee2205daeb
|
Simplified heading for easier linking
|
2018-06-09 13:53:02 +02:00 |
entuland
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c9c4b17347
|
Added import and vacuuming features with relative privileges
- updated README.md file
- some tweaking / minor changes here and there
|
2018-06-09 13:51:41 +02:00 |
entuland
|
1758a640d0
|
Used table.concat() instead of string concatenation for improved performance and higher limits for eventual crashes
|
2018-06-08 22:22:34 +02:00 |
entuland
|
86ea3ea306
|
Updated README and screenshots with info about the newly added faces limit
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2018-06-08 21:34:53 +02:00 |
entuland
|
c6248af985
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Implemented optional cap for number of generated faces
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2018-06-08 21:24:31 +02:00 |
entuland
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bbab7a8694
|
Added in-game mesh management and new priv to limit deletions to trusted players
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2018-06-08 17:22:56 +02:00 |
entuland
|
293b2788fd
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Allow getting created meshes from canvas interface (draft)
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2018-06-08 01:46:32 +02:00 |
entuland
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67c6b1bb2c
|
privs and checks to capture and place meshes, granted to singleplayer by default
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2018-06-07 23:45:50 +02:00 |
entuland
|
506cf26497
|
Fallback in case of a messed up `nodevariants.lua` file
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2018-06-07 22:06:39 +02:00 |
entuland
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2694c54c41
|
allow chosing variants and omitting matrix file at capture time
- use smartfs.lua newly embedded library to handle formspecs
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2018-06-07 17:36:39 +02:00 |
entuland
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8a58f258cf
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Move mesh name validation before mesh creation
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2018-06-06 22:41:56 +02:00 |
entuland
|
74913f9fe6
|
Reduced hardcoded strings
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2018-06-06 20:19:49 +02:00 |
entuland
|
2332955ae6
|
Moved variants to separate file to allow for customization and extension
- added a limited serialization helper function
|
2018-06-06 16:56:23 +02:00 |
entuland
|
9dafbf48bf
|
use table.copy instead of homemade wesh.nested_copy
|
2018-06-06 13:11:15 +02:00 |
entuland
|
f272a1b210
|
Allow for customizing and not overwriting nodecolors.conf on updates
|
2018-06-06 12:57:22 +02:00 |
entuland
|
3ec975d620
|
Merge pull request #4 from TwistedGate/master
Merge new canvas textures/meshes from TwistedGate's fork
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2018-06-05 23:09:01 +02:00 |
TwistedGate
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dafecb0c22
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UV Hiccup fixed
...yep
|
2018-06-05 23:04:02 +02:00 |
TwistedGate
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8d6a65b1f7
|
Guess what this does lol
Yes! It adds Nukes. NO im just kidding.
Model and texture change again :D
|
2018-06-05 22:49:59 +02:00 |
entuland
|
d4c02449d7
|
Slowed down digging of canvases and generated nodes
|
2018-06-05 22:13:29 +02:00 |
entuland
|
9c44bec74d
|
Support flat inventory images for canvases
|
2018-06-05 22:01:07 +02:00 |
entuland
|
ddb653503a
|
Update README.md
typos
|
2018-06-05 13:20:55 +02:00 |
entuland
|
e98c8d10ae
|
Updated README.md
|
2018-06-05 13:17:42 +02:00 |
entuland
|
ea2f47fff8
|
Merge pull request #3 from TwistedGate/master
Merge new canvas textures and new canvas size
|
2018-06-05 13:09:39 +02:00 |
entuland
|
e895b5bbf2
|
Support additional canvas sizes and arbitrary inner ingredient
- also centralized info about valid canvas sizes
|
2018-06-05 13:05:56 +02:00 |
entuland
|
740e71c967
|
Added collision box mergers
- tweaked trivialities here and there and moved functions around
|
2018-06-05 12:23:17 +02:00 |
TwistedGate
|
a47496097b
|
Adding 64x64
Added a 64x64 marker model.
|
2018-06-05 00:59:01 +02:00 |
TwistedGate
|
2ce07c2210
|
Texture Change
Changed the canvas texture and redid the UV mapping for the Models.
|
2018-06-05 00:58:12 +02:00 |
entuland
|
964a765ce6
|
Merge pull request #2 from TwistedGate/master
Changed area-markers
|
2018-06-04 19:42:56 +02:00 |
TwistedGate
|
0b7949c1bd
|
Changed area-markers
Changed the way the red outlines look. Changing them to a tesseract-like shape, to also include vertical lines.
|
2018-06-03 22:10:10 +02:00 |
entuland
|
55f15222ec
|
Fixed lighting glitches as advised by v-rob
https://forum.minetest.net/viewtopic.php?p=320411#p320411
|
2018-06-03 14:46:40 +02:00 |
entuland
|
866d694758
|
Moved functions around
|
2018-06-03 14:41:32 +02:00 |
entuland
|
c426878132
|
Split collision box into up to 8 sub-boxes
|
2018-06-03 04:43:01 +02:00 |
entuland
|
1f45d74322
|
Implemented automatic collision box
- tweaked passing of canvas data around
- added ability to specify custom node properties to be passed to register_node() from .obj.dat structure
|
2018-06-02 17:58:57 +02:00 |
entuland
|
0ead6905fe
|
Capture and customize colors of default minetest_game nodes
|
2018-05-17 15:46:11 +02:00 |
entuland
|
c722243971
|
Added canvas sizes 2, 4, 8 and 32; tweaks here and there
|
2018-05-16 23:48:15 +02:00 |
entuland
|
b7acb150b8
|
Hopefully finally fixed normals for good
|
2018-05-16 15:54:52 +02:00 |
entuland
|
49df800774
|
Added bordered default variants
also added an .xcf file to help with custom textures and duped "wool-16.png" into "plain-16.png" for coherence, keeping the former for compatibility
|
2018-05-16 15:36:49 +02:00 |
entuland
|
ce30e65702
|
Merge branch 'master' of https://github.com/entuland/wesh
|
2018-05-16 14:42:10 +02:00 |
entuland
|
6bed78834f
|
Added normals and updated screenshots
|
2018-05-16 14:42:03 +02:00 |
entuland
|
9352603f88
|
Update README.md
|
2018-05-16 02:09:33 +02:00 |
entuland
|
4e2f542122
|
added space to trigger code block formatting
|
2018-05-16 00:45:27 +02:00 |
entuland
|
d57e2454bf
|
added some details about deleting meshes
|
2018-05-16 00:42:45 +02:00 |
entuland
|
d290d0d055
|
Update README.md
|
2018-05-16 00:38:51 +02:00 |
entuland
|
1a1f0eedf0
|
Update README.md
|
2018-05-16 00:37:13 +02:00 |
entuland
|
40ac5a3e32
|
added license
|
2018-05-16 00:33:59 +02:00 |
entuland
|
2dff3c3322
|
missing EOL
|
2018-05-16 00:32:54 +02:00 |
entuland
|
20189796fc
|
Initial commit
|
2018-05-16 00:31:13 +02:00 |