Updated README and screenshots with info about the newly added faces limit
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@ -22,16 +22,13 @@ WIP MOD forum thread: https://forum.minetest.net/viewtopic.php?f=9&t=20115
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wesh:canvas08 (tin ingot)
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wesh:canvas16 (bronze ingot) - wesh:canvas gives you wesh:canvas16, kept for compatibility
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wesh:canvas32 (gold ingot)
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wesh:canvas64 (diamond) read *careful* notice after the screenshot
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wesh:canvas64 (diamond) read notice after the screenshot
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![Canvas recipe](/screenshots/canvas-recipe.png)
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*CAREFUL* the largest canvas size may hang your game and crash it! Even if it doesn't crash it will most likely produce a mesh that the game isn't able to deal with!
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You'll most likely end up with a dull gray miniature in the inventory and with a completely transparent node when placed in the world.
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This has been added to the mod just to let everybody (in particular the devs, if they're interested to) investigate on the thing.
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The largest canvas size is definitely able to crash your game or to create meshes too complex to be rendered if you try to grab too many nodes.
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For that reason, there is an optional limit for the amount of captured faces. That limit can be freely altered or disabled in the capture dialog. If you don't alter that limit the game shouldn't crash and should always generate working meshes.
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# How to use
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