entuland
045f3b39f9
disabled automatic flagging of RGB mode and updated README
2019-01-12 19:53:34 +01:00
entuland
05a4b2c65f
first implementation targeting #6
2019-01-06 00:43:00 +01:00
entuland
fe83a869cd
support colorfacedir nodes
2018-07-06 12:30:53 +02:00
entuland
d6a43d1495
remove debug statements
2018-07-01 09:16:33 +02:00
entuland
de73940b2f
integrated smartfs improvements/fixes
2018-07-01 08:52:59 +02:00
entuland
14f97c1948
small clarificator comment
2018-06-26 12:54:48 +02:00
entuland
5a6c111f2e
Added depends.txt, mod.conf dependencies aren't enough for pre 0.5 versions of MT
2018-06-23 15:25:34 +02:00
entuland
d8f7566ea0
depend on [matrix], new custom files approach + custom recipes
2018-06-23 01:07:45 +02:00
entuland
d5201bc965
avoid altering param2 when not necessary
2018-06-18 19:24:06 +02:00
entuland
d09d0c3bb0
support for grabbing and rebuilding with any node
...
- moved libraries to dedicated folder
- added dummy "faces" block to help during debug
2018-06-18 18:43:12 +02:00
entuland
2cfaff536e
typo
2018-06-18 18:40:38 +02:00
entuland
9b17f05109
store all data in the canvas per each player, get rid of all of it when mesh saving is done
2018-06-17 20:10:14 +02:00
entuland
c7c37a5d2a
File save forgotten :)
2018-06-10 17:41:27 +02:00
entuland
697faf30c4
Improved some screenshots and extended documentation with examples
2018-06-10 17:04:49 +02:00
entuland
bdbdc20397
Merge pull request #5 from TwistedGate/master
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Cutting-Edge
2018-06-10 04:42:36 +02:00
entuland
b584e60166
Additional inverted / mononode modes for matrix import
2018-06-10 04:17:58 +02:00
entuland
c4852e5d0e
Extended and renamed vacuum priv to allow for arbitrarily filling the canvas
2018-06-10 03:14:42 +02:00
TwistedGate
153e496cb1
Cutting-Edge
...
Snapped the red marker lines to the edge of the scan area.
Making it possible to see the lines even when the scan area is completely filled with nodes.
2018-06-10 01:54:24 +02:00
entuland
7177944161
Rearranged functions and minor tweaks
2018-06-10 01:40:51 +02:00
entuland
7ffd22ddd7
Cosmetics!
2018-06-10 00:33:36 +02:00
entuland
faaf4a91a3
Cosmetics reprise!
2018-06-10 00:31:51 +02:00
entuland
300f0c61da
Fixed matrices alignment (cosmetic)
2018-06-10 00:30:04 +02:00
entuland
088d58dd63
Allow canvases to work properly in all orientations/rotations
2018-06-10 00:15:54 +02:00
entuland
f8eec8cbaa
Minor tweak
2018-06-09 17:00:02 +02:00
entuland
ee2205daeb
Simplified heading for easier linking
2018-06-09 13:53:02 +02:00
entuland
c9c4b17347
Added import and vacuuming features with relative privileges
...
- updated README.md file
- some tweaking / minor changes here and there
2018-06-09 13:51:41 +02:00
entuland
1758a640d0
Used table.concat() instead of string concatenation for improved performance and higher limits for eventual crashes
2018-06-08 22:22:34 +02:00
entuland
86ea3ea306
Updated README and screenshots with info about the newly added faces limit
2018-06-08 21:34:53 +02:00
entuland
c6248af985
Implemented optional cap for number of generated faces
2018-06-08 21:24:31 +02:00
entuland
bbab7a8694
Added in-game mesh management and new priv to limit deletions to trusted players
2018-06-08 17:22:56 +02:00
entuland
293b2788fd
Allow getting created meshes from canvas interface (draft)
2018-06-08 01:46:32 +02:00
entuland
67c6b1bb2c
privs and checks to capture and place meshes, granted to singleplayer by default
2018-06-07 23:45:50 +02:00
entuland
506cf26497
Fallback in case of a messed up `nodevariants.lua` file
2018-06-07 22:06:39 +02:00
entuland
2694c54c41
allow chosing variants and omitting matrix file at capture time
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- use smartfs.lua newly embedded library to handle formspecs
2018-06-07 17:36:39 +02:00
entuland
8a58f258cf
Move mesh name validation before mesh creation
2018-06-06 22:41:56 +02:00
entuland
74913f9fe6
Reduced hardcoded strings
2018-06-06 20:19:49 +02:00
entuland
2332955ae6
Moved variants to separate file to allow for customization and extension
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- added a limited serialization helper function
2018-06-06 16:56:23 +02:00
entuland
9dafbf48bf
use table.copy instead of homemade wesh.nested_copy
2018-06-06 13:11:15 +02:00
entuland
f272a1b210
Allow for customizing and not overwriting nodecolors.conf on updates
2018-06-06 12:57:22 +02:00
entuland
3ec975d620
Merge pull request #4 from TwistedGate/master
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Merge new canvas textures/meshes from TwistedGate's fork
2018-06-05 23:09:01 +02:00
TwistedGate
dafecb0c22
UV Hiccup fixed
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...yep
2018-06-05 23:04:02 +02:00
TwistedGate
8d6a65b1f7
Guess what this does lol
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Yes! It adds Nukes. NO im just kidding.
Model and texture change again :D
2018-06-05 22:49:59 +02:00
entuland
d4c02449d7
Slowed down digging of canvases and generated nodes
2018-06-05 22:13:29 +02:00
entuland
9c44bec74d
Support flat inventory images for canvases
2018-06-05 22:01:07 +02:00
entuland
ddb653503a
Update README.md
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typos
2018-06-05 13:20:55 +02:00
entuland
e98c8d10ae
Updated README.md
2018-06-05 13:17:42 +02:00
entuland
ea2f47fff8
Merge pull request #3 from TwistedGate/master
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Merge new canvas textures and new canvas size
2018-06-05 13:09:39 +02:00
entuland
e895b5bbf2
Support additional canvas sizes and arbitrary inner ingredient
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- also centralized info about valid canvas sizes
2018-06-05 13:05:56 +02:00
entuland
740e71c967
Added collision box mergers
...
- tweaked trivialities here and there and moved functions around
2018-06-05 12:23:17 +02:00
TwistedGate
a47496097b
Adding 64x64
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Added a 64x64 marker model.
2018-06-05 00:59:01 +02:00