waspsaliva/src/client
cora a63b0e40db core: add zoom to privbypass 2021-09-21 00:26:36 +02:00
..
meshgen init 2020-10-04 03:37:08 +02:00
render Merge Dragonfire 2020-12-09 20:36:09 +00:00
CMakeLists.txt init 2020-10-04 03:37:08 +02:00
activeobjectmgr.cpp init 2020-10-04 03:37:08 +02:00
activeobjectmgr.h init 2020-10-04 03:37:08 +02:00
camera.cpp core: add zoom to privbypass 2021-09-21 00:26:36 +02:00
camera.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
client.cpp add noPosUpdate 2021-02-07 05:17:21 +01:00
client.h add noPosUpdate 2021-02-07 05:17:21 +01:00
clientenvironment.cpp Merge Dragonfire 2020-12-09 20:36:09 +00:00
clientenvironment.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
clientevent.h init 2020-10-04 03:37:08 +02:00
clientlauncher.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
clientlauncher.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
clientmap.cpp Improved Freecam 2020-11-28 15:58:19 +01:00
clientmap.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
clientmedia.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
clientmedia.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
clientobject.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
clientobject.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
clientsimpleobject.h init 2020-10-04 03:37:08 +02:00
clouds.cpp Don't evaluate things many times 2020-11-26 12:49:10 -08:00
clouds.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
content_cao.cpp core: add zoom to privbypass 2021-09-21 00:26:36 +02:00
content_cao.h Merge Dragonfire 2020-12-09 20:36:09 +00:00
content_cso.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
content_cso.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
content_mapblock.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
content_mapblock.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
event_manager.h init 2020-10-04 03:37:08 +02:00
filecache.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
filecache.h init 2020-10-04 03:37:08 +02:00
fontengine.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
fontengine.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
game.cpp core: add zoom to privbypass 2021-09-21 00:26:36 +02:00
game.h Merge Dragonfire 2020-12-09 20:36:09 +00:00
gameui.cpp Merge Dragonfire 2020-12-09 20:36:09 +00:00
gameui.h lua-api: add (messageless show/hide huds) 2020-11-16 12:24:47 +01:00
guiscalingfilter.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
guiscalingfilter.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
hud.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
hud.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
imagefilters.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
imagefilters.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
inputhandler.cpp Remove NextItem 2020-11-29 19:15:41 +01:00
inputhandler.h Merge Dragonfire 2020-12-09 20:36:09 +00:00
joystick_controller.cpp Joystick: Remap joystick-specific KeyTypes to generic ones 2020-11-09 11:58:50 +01:00
joystick_controller.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
keycode.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Remove NextItem 2020-11-29 19:15:41 +01:00
localplayer.cpp Merge Dragonfire 2020-12-09 20:36:09 +00:00
localplayer.h core: add zoom to privbypass 2021-09-21 00:26:36 +02:00
mapblock_mesh.cpp Merged Minetest 2020-11-28 13:48:33 +01:00
mapblock_mesh.h Merged Minetest 2020-11-28 13:48:33 +01:00
mesh.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
mesh.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
mesh_generator_thread.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
mesh_generator_thread.h Merged Minetest 2020-11-28 13:48:33 +01:00
minimap.cpp Fixed Minimap position 2020-11-28 19:40:26 +01:00
minimap.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
particles.cpp optimize:add noparticles 2021-01-26 04:13:43 +01:00
particles.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
renderingengine.cpp EntityESP, EntityTracers, PlayerESP, PlayerTracers 2020-11-28 14:23:29 +01:00
renderingengine.h EntityESP, EntityTracers, PlayerESP, PlayerTracers 2020-11-28 14:23:29 +01:00
shader.cpp Allow missing shaders 2020-11-26 12:49:10 -08:00
shader.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
sky.cpp Return star color calculation to what it previously was 2020-11-26 22:17:11 +01:00
sky.h Sky: support GLES2 2020-11-26 12:49:10 -08:00
sound.cpp init 2020-10-04 03:37:08 +02:00
sound.h init 2020-10-04 03:37:08 +02:00
sound_openal.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
sound_openal.h init 2020-10-04 03:37:08 +02:00
tile.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
tile.h Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
wieldmesh.cpp Revert "Make Lint Happy" 2020-11-04 16:57:41 +01:00
wieldmesh.h init 2020-10-04 03:37:08 +02:00