Fixed Minimap position
parent
eaa8a51323
commit
f825cf0e35
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@ -579,8 +579,8 @@ void Minimap::drawMinimap()
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const u32 size = 0.25 * screensize.Y;
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drawMinimap(core::rect<s32>(
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screensize.X - size - 10, 10,
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screensize.X - 10, size + 10));
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screensize.X - size * 2 - 10, 10,
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screensize.X - size - 10, size + 10));
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}
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void Minimap::drawMinimap(core::rect<s32> rect) {
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@ -598,9 +598,6 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
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core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
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core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
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// driver->setViewPort(core::rect<s32>(
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// screensize.X - size * 2 - 10, 10,
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// screensize.X - size - 10, size + 10));
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driver->setViewPort(rect);
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driver->setTransform(video::ETS_PROJECTION, core::matrix4());
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driver->setTransform(video::ETS_VIEW, core::matrix4());
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@ -655,7 +652,6 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
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driver->setViewPort(oldViewPort);
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// Draw player markers
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// v2s32 s_pos(screensize.X - size * 2 - 10, 10);
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v2s32 s_pos(rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y);
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core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
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core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
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