Fixed Minimap position

master
Elias Fleckenstein 2020-11-28 19:40:26 +01:00
parent eaa8a51323
commit f825cf0e35
1 changed files with 2 additions and 6 deletions

View File

@ -579,8 +579,8 @@ void Minimap::drawMinimap()
const u32 size = 0.25 * screensize.Y;
drawMinimap(core::rect<s32>(
screensize.X - size - 10, 10,
screensize.X - 10, size + 10));
screensize.X - size * 2 - 10, 10,
screensize.X - size - 10, size + 10));
}
void Minimap::drawMinimap(core::rect<s32> rect) {
@ -598,9 +598,6 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
// driver->setViewPort(core::rect<s32>(
// screensize.X - size * 2 - 10, 10,
// screensize.X - size - 10, size + 10));
driver->setViewPort(rect);
driver->setTransform(video::ETS_PROJECTION, core::matrix4());
driver->setTransform(video::ETS_VIEW, core::matrix4());
@ -655,7 +652,6 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
driver->setViewPort(oldViewPort);
// Draw player markers
// v2s32 s_pos(screensize.X - size * 2 - 10, 10);
v2s32 s_pos(rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y);
core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);