Commit Graph

1585 Commits (master)

Author SHA1 Message Date
Perttu Ahola 569156b013 Call this 0.4.dev-20120106-1 2012-01-06 20:41:52 +02:00
Perttu Ahola 6d4bc012f0 Fix key change menu a bit 2012-01-06 19:50:40 +02:00
Perttu Ahola 2f5c28aaf1 ObjectRef:setpos() to move player properly (a bit shortcuttish implementation) 2012-01-06 19:17:44 +02:00
Perttu Ahola 4f2c1e36a1 Implement minetest.register_on_dieplayer() 2012-01-06 00:12:33 +02:00
Perttu Ahola bc743ca7ce Add missing checks to texture caching 2012-01-04 00:37:46 +02:00
Perttu Ahola f9d7e399b2 Limit range of ABM timer initial value randomization 2012-01-03 13:49:47 +02:00
Perttu Ahola 3e6f824e6c Use free rather than delete for malloc'd memory 2012-01-02 21:42:33 +02:00
Perttu Ahola 6286c555d4 Initialize ABM timer to random value to spread processing 2012-01-02 21:06:38 +02:00
Perttu Ahola 4630281318 Fix ABM trigger chance being often way too high 2012-01-02 20:26:33 +02:00
Perttu Ahola cd0019acd2 Fix server sending stuff before textures have been sent 2012-01-02 17:44:00 +02:00
Perttu Ahola e82a76e438 Mark ObjectRef::get_entity_name() deprecated 2012-01-02 17:33:03 +02:00
Perttu Ahola ab57fbe4ca Add name field to registered entities 2012-01-02 16:26:40 +02:00
Perttu Ahola 56f55ab1af Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() 2012-01-02 16:19:52 +02:00
Perttu Ahola 2445cbbbdc Add ObjectRef:get_luaentity() 2012-01-02 16:08:59 +02:00
Perttu Ahola 48131bf988 Call this 0.4.dev-20120102-1 2012-01-02 13:51:43 +02:00
Perttu Ahola 2b9596fe9b Make text area in message dialog a bit larger 2012-01-02 13:34:24 +02:00
Perttu Ahola 0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola ff82b95800 ObjectRef:get_entity_name() and fixing of comments in default/init.lua 2012-01-02 13:12:56 +02:00
Perttu Ahola 49b7055cb3 Make add_entity return a reference to added entity (or nil) 2012-01-02 12:48:25 +02:00
Perttu Ahola cb88f7b6d4 Clean up InvRef documentation in default/init.lua a bit 2012-01-02 03:18:23 +02:00
Perttu Ahola 9425fb8192 Improve mini Lua reference 2012-01-02 02:59:14 +02:00
Perttu Ahola e48ccd7943 Add ObjectRef:get_inventory() and add stuff to documentation comments 2012-01-02 02:59:14 +02:00
Perttu Ahola 6be5441176 Working implementation of experimental:luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola d5ba7ebaf0 Random fixes to InvRef related stuff and a broken luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola 270a482740 Add InvRef:get_list() and InvRef:set_list() and fix some things (untested) 2012-01-02 02:59:14 +02:00
Perttu Ahola e0b4890794 Add minetest.get_inventory(location), untested 2012-01-02 02:57:14 +02:00
Perttu Ahola 247e8b6e5d A small robustness addition to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola b760e2ba23 Rename InvStack to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola 103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Perttu Ahola 70ed371d0c Add default: to everything in default/init.lua (...hopefully doesn't break anything) 2012-01-01 21:31:47 +02:00
Perttu Ahola 81d3485109 Fix segfault when generating stuff on world boundaries 2012-01-01 21:01:55 +02:00
Perttu Ahola 7b7b68cdab Correctly pop stuff from the Lua stack in script_load() 2011-12-31 14:41:57 +02:00
Giuseppe Bilotta 135a65e200 Add virtual destructors to abstract classes
IRespawnInitiator and InventoryActions are abstract classes, but they
were missing a virtual destructor. Define it, even if it does nothing
and its absence most likely makes no difference other tha causing
warnings during compile.
2011-12-28 20:50:21 +02:00
Perttu Ahola 123529e5eb Fix mirrored sign texture 2011-12-28 18:29:33 +02:00
Perttu Ahola e81989a0d8 Add wooden planks to creative inventory 2011-12-28 18:24:09 +02:00
Perttu Ahola 1c15f53318 Add EnvRef:get_objects_inside_radius(pos, radius) 2011-12-28 18:18:08 +02:00
Perttu Ahola 7937813c98 Add get_look_dir(), get_look_pitch() and get_look_yaw() for players 2011-12-28 17:34:07 +02:00
Perttu Ahola ad4040d982 Fix minetest.env:get_player_by_name(nil) causing segfault and similar things 2011-12-28 16:25:29 +02:00
Perttu Ahola 69579306dd Extend load screen maximum time 2011-12-11 16:52:19 +02:00
Perttu Ahola bd21f00f0a Add minetest.get_modpath(modname) 2011-12-11 16:49:40 +02:00
Perttu Ahola 012bcbcb48 add_luaentity->add_entity in mods/experimental 2011-12-11 01:52:37 +02:00
Perttu Ahola e06d4555bf Call this 0.4.dev-20111209-1 2011-12-09 11:36:47 +02:00
Perttu Ahola abd106bacb Enforce modname naming convention 2011-12-04 18:26:05 +02:00
Perttu Ahola 008de2fb8f Delete unknown LuaEntities when punched 2011-12-04 16:25:27 +02:00
Perttu Ahola 2e67fa3e48 Improve /spawnentity a bit 2011-12-04 16:20:54 +02:00
Perttu Ahola ea36951bc4 Rename EnvRef:add_luaentity to EnvRef:add_entity 2011-12-04 16:08:37 +02:00
Perttu Ahola 09c48b60bd Add EnvRef:get_node_light(pos, timeofday) 2011-12-04 15:55:37 +02:00
Perttu Ahola 4cc117ddf6 Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
Kahrl ceaf8edade Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
2011-12-04 13:27:30 +02:00
Perttu Ahola 520200d597 Check symlinks with stat() to know if they are directories or not 2011-12-04 13:02:00 +02:00