Add ObjectRef:get_inventory() and add stuff to documentation comments

master
Perttu Ahola 2011-12-06 18:59:52 +02:00
parent 6be5441176
commit e48ccd7943
2 changed files with 37 additions and 4 deletions

View File

@ -110,7 +110,10 @@
-- minetest.chat_send_all(text)
-- minetest.chat_send_player(name, text)
-- minetest.get_player_privs(name) -> set of privs
-- minetest.get_inventory(location) -> InvRef
-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
-- ^ location = eg. {type="player", name="celeron55"}
-- {type="node", pos={x=, y=, z=}}
--
-- stackstring_take_item(stackstring) -> stackstring, item
-- stackstring_put_item(stackstring, item) -> stackstring, success
@ -207,7 +210,23 @@
-- - inventory_get_list(name) -> {item1, item2, ...}
-- - get_look_dir(): get camera direction as a unit vector
-- - get_look_pitch(): pitch in radians
--
-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
-- InvRef
-- - get_size(listname): get size of a list
-- - set_size(listname, size): set size of a list
-- - get_stack(listname, i): get a copy of stack index i in list
-- - set_stack(listname, i, stack): copy stack to index i in list
-- - get_list(listname): return full list
-- - set_list(listname, list): set full list (size will not change)
-- - autoinsert_stack(listname, stack): insert stack somewhere in list
-- - autoinsert_stackstring(listname, stackstring)
--
-- ItemStack
-- - peek_item(): return item from stack without removing it
-- - take_item(): remove item from stack and return it
-- - put_item(): put item in stack; return false if not possible
-- - put_stackstring(): put stackstring in stack; return false if not possible
--
-- Registered entities:
-- - Functions receive a "luaentity" as self:

View File

@ -2005,9 +2005,21 @@ private:
return 1;
}
// inventory_set_list(self, name, {item1, item2, ...})
// get_inventory(self)
static int l_get_inventory(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
InvRef::createPlayer(L, player);
return 1;
}
// deprecated: inventory_set_list(self, name, {item1, item2, ...})
static int l_inventory_set_list(lua_State *L)
{
infostream<<"Deprecated: inventory_set_list"<<std::endl;
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
@ -2019,9 +2031,10 @@ private:
return 0;
}
// inventory_get_list(self, name)
// deprecated: inventory_get_list(self, name)
static int l_inventory_get_list(lua_State *L)
{
infostream<<"Deprecated: inventory_get_list"<<std::endl;
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
@ -2179,8 +2192,9 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, setsprite),
// Player-only
method(ObjectRef, get_player_name),
method(ObjectRef, inventory_set_list),
method(ObjectRef, inventory_get_list),
method(ObjectRef, get_inventory),
method(ObjectRef, inventory_set_list), // deprecated
method(ObjectRef, inventory_get_list), // deprecated
method(ObjectRef, get_wielded_itemstring),
method(ObjectRef, get_wielded_item),
method(ObjectRef, get_look_dir),