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[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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#Minerdream modpack
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The minerdream modpack of davieddoesminetest is a great work, I wanted to extend.
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After a big deal of redesign I created a modpack to integrete minerdream better with other mods. The loot nodes is a nice idea, which I out sourced into an own mod, making it easier to use it in other mods.
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##Minerdream
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The main work is in mod minerdream.
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The definition of ores are redesigned using a spreadsheet file. This configuration is loaded and all needed items and dependencies are registered by special functions.
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##md_awards
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In original mod Minerdream defined awards are separated into an own mod, reducing minerdream to base functions.
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Also the loot nodes, which are out sourced into mod treasure, is extended by items of minerdream.
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##md_technic
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Extend the idea of special ores: The standard furnace burns only items with a low burn time. Special ores can only be smelted in a new smelter. The smelter needs clay bricks as refractory.
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# Minerdream_mod
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[davieddoesminetest] A mod, that makes minig way more fun, and is a replacement for Xtraores, which I abandoned.
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[ademant]
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In the first step my work was mostly invisible to provide a kind of api to configure the new cool ores by a simple text file and to make the coexistence with other mods a little bit more smooth.
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Beside the ores the default furnace is modified to cook only items with a cooking time less (say) 30 seconds.
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Ores with a higher cooking time are smelted in a new smelter, which use clay bricks refractories to achieve higher temperatures.
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This clay bricks wear out and have to renewed.
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[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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#MD Awards
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##Description
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In original mod Minerdream defined awards are separated into an own mod, reducing minerdream to base functions.
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Also the loot nodes, which are out sourced into mod treasure, is extended by items of minerdream.
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[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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##MD Technic
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Extend the idea of special ores.
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The standard furnace is redefined to burn only items with low burning time.
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For slow melting items a new node 'smelter' is defined. It uses clay bricks as renewable refractory. With this refractory the smelter achieve higher temperatures, so it can smelt more metals in a shorter time. The smelter has a new input field for refractory, where you should place clay bricks.
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# Minerdream_mod
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[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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#Minerdream
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Original by
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[davieddoesminetest] A mod, that makes minig way more fun, and is a replacement for Xtraores, which I abandoned.
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[ademant]
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In the first step my work was mostly invisible to provide a kind of api to configure the new cool ores by a simple text file and to make the coexistence with other mods a little bit more smooth.
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A nice mod, I redesigned mostly by implement a complete new kind of configuration, making it easier to define new ores. And also to override existing ores with other tiles.
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Out of this a kind of API for registering new ores or extending existend ores.
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##Short description
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New kind of ores, marmor and gems. And tools and armor using this new ores.
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##Not so short description
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The definition of new ores is ... simplified, by using one spreadsheet file for configuration all kind of ores. Making it easier to adjust ores or to insert new ores.
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Same is for tools and weapons. They are defined in a spreadsheet file.
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With this file the new ores are registered. Existend items can be extended to use the cool tooltips, visible in unified inventory, showing main infos about tool.
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Beside the ores the default furnace is modified to cook only items with a cooking time less (say) 30 seconds.
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Ores with a higher cooking time are smelted in a new smelter, which use clay bricks refractories to achieve higher temperatures.
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This clay bricks wear out and have to renewed.
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