diff --git a/README.md b/README.md new file mode 100644 index 0000000..52628f1 --- /dev/null +++ b/README.md @@ -0,0 +1,27 @@ +[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) +#Minerdream modpack +The minerdream modpack of davieddoesminetest is a great work, I wanted to extend. +After a big deal of redesign I created a modpack to integrete minerdream better with other mods. The loot nodes is a nice idea, which I out sourced into an own mod, making it easier to use it in other mods. + +##Minerdream +The main work is in mod minerdream. + +The definition of ores are redesigned using a spreadsheet file. This configuration is loaded and all needed items and dependencies are registered by special functions. + +##md_awards +In original mod Minerdream defined awards are separated into an own mod, reducing minerdream to base functions. +Also the loot nodes, which are out sourced into mod treasure, is extended by items of minerdream. + +##md_technic +Extend the idea of special ores: The standard furnace burns only items with a low burn time. Special ores can only be smelted in a new smelter. The smelter needs clay bricks as refractory. + + +# Minerdream_mod +[davieddoesminetest] A mod, that makes minig way more fun, and is a replacement for Xtraores, which I abandoned. + +[ademant] +In the first step my work was mostly invisible to provide a kind of api to configure the new cool ores by a simple text file and to make the coexistence with other mods a little bit more smooth. + +Beside the ores the default furnace is modified to cook only items with a cooking time less (say) 30 seconds. +Ores with a higher cooking time are smelted in a new smelter, which use clay bricks refractories to achieve higher temperatures. +This clay bricks wear out and have to renewed. diff --git a/md_awards/README.md b/md_awards/README.md new file mode 100644 index 0000000..e04fe64 --- /dev/null +++ b/md_awards/README.md @@ -0,0 +1,7 @@ +[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) +#MD Awards + +##Description +In original mod Minerdream defined awards are separated into an own mod, reducing minerdream to base functions. +Also the loot nodes, which are out sourced into mod treasure, is extended by items of minerdream. + diff --git a/md_technic/README.md b/md_technic/README.md new file mode 100644 index 0000000..69f47e6 --- /dev/null +++ b/md_technic/README.md @@ -0,0 +1,7 @@ +[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) +##MD Technic +Extend the idea of special ores. + +The standard furnace is redefined to burn only items with low burning time. + +For slow melting items a new node 'smelter' is defined. It uses clay bricks as renewable refractory. With this refractory the smelter achieve higher temperatures, so it can smelt more metals in a shorter time. The smelter has a new input field for refractory, where you should place clay bricks. diff --git a/minerdream/README.md b/minerdream/README.md index 440398c..e550178 100644 --- a/minerdream/README.md +++ b/minerdream/README.md @@ -1,9 +1,20 @@ -# Minerdream_mod +[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) +#Minerdream +Original by [davieddoesminetest] A mod, that makes minig way more fun, and is a replacement for Xtraores, which I abandoned. -[ademant] -In the first step my work was mostly invisible to provide a kind of api to configure the new cool ores by a simple text file and to make the coexistence with other mods a little bit more smooth. +A nice mod, I redesigned mostly by implement a complete new kind of configuration, making it easier to define new ores. And also to override existing ores with other tiles. + +Out of this a kind of API for registering new ores or extending existend ores. + +##Short description +New kind of ores, marmor and gems. And tools and armor using this new ores. + +##Not so short description + +The definition of new ores is ... simplified, by using one spreadsheet file for configuration all kind of ores. Making it easier to adjust ores or to insert new ores. + +Same is for tools and weapons. They are defined in a spreadsheet file. + +With this file the new ores are registered. Existend items can be extended to use the cool tooltips, visible in unified inventory, showing main infos about tool. -Beside the ores the default furnace is modified to cook only items with a cooking time less (say) 30 seconds. -Ores with a higher cooking time are smelted in a new smelter, which use clay bricks refractories to achieve higher temperatures. -This clay bricks wear out and have to renewed.