update readme files

master
A. Demant 2019-02-12 15:00:42 +01:00
parent b6a80621c8
commit c1a08e90ed
4 changed files with 58 additions and 6 deletions

27
README.md Normal file
View File

@ -0,0 +1,27 @@
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
#Minerdream modpack
The minerdream modpack of davieddoesminetest is a great work, I wanted to extend.
After a big deal of redesign I created a modpack to integrete minerdream better with other mods. The loot nodes is a nice idea, which I out sourced into an own mod, making it easier to use it in other mods.
##Minerdream
The main work is in mod minerdream.
The definition of ores are redesigned using a spreadsheet file. This configuration is loaded and all needed items and dependencies are registered by special functions.
##md_awards
In original mod Minerdream defined awards are separated into an own mod, reducing minerdream to base functions.
Also the loot nodes, which are out sourced into mod treasure, is extended by items of minerdream.
##md_technic
Extend the idea of special ores: The standard furnace burns only items with a low burn time. Special ores can only be smelted in a new smelter. The smelter needs clay bricks as refractory.
# Minerdream_mod
[davieddoesminetest] A mod, that makes minig way more fun, and is a replacement for Xtraores, which I abandoned.
[ademant]
In the first step my work was mostly invisible to provide a kind of api to configure the new cool ores by a simple text file and to make the coexistence with other mods a little bit more smooth.
Beside the ores the default furnace is modified to cook only items with a cooking time less (say) 30 seconds.
Ores with a higher cooking time are smelted in a new smelter, which use clay bricks refractories to achieve higher temperatures.
This clay bricks wear out and have to renewed.

7
md_awards/README.md Normal file
View File

@ -0,0 +1,7 @@
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
#MD Awards
##Description
In original mod Minerdream defined awards are separated into an own mod, reducing minerdream to base functions.
Also the loot nodes, which are out sourced into mod treasure, is extended by items of minerdream.

7
md_technic/README.md Normal file
View File

@ -0,0 +1,7 @@
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
##MD Technic
Extend the idea of special ores.
The standard furnace is redefined to burn only items with low burning time.
For slow melting items a new node 'smelter' is defined. It uses clay bricks as renewable refractory. With this refractory the smelter achieve higher temperatures, so it can smelt more metals in a shorter time. The smelter has a new input field for refractory, where you should place clay bricks.

View File

@ -1,9 +1,20 @@
# Minerdream_mod
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
#Minerdream
Original by
[davieddoesminetest] A mod, that makes minig way more fun, and is a replacement for Xtraores, which I abandoned.
[ademant]
In the first step my work was mostly invisible to provide a kind of api to configure the new cool ores by a simple text file and to make the coexistence with other mods a little bit more smooth.
A nice mod, I redesigned mostly by implement a complete new kind of configuration, making it easier to define new ores. And also to override existing ores with other tiles.
Out of this a kind of API for registering new ores or extending existend ores.
##Short description
New kind of ores, marmor and gems. And tools and armor using this new ores.
##Not so short description
The definition of new ores is ... simplified, by using one spreadsheet file for configuration all kind of ores. Making it easier to adjust ores or to insert new ores.
Same is for tools and weapons. They are defined in a spreadsheet file.
With this file the new ores are registered. Existend items can be extended to use the cool tooltips, visible in unified inventory, showing main infos about tool.
Beside the ores the default furnace is modified to cook only items with a cooking time less (say) 30 seconds.
Ores with a higher cooking time are smelted in a new smelter, which use clay bricks refractories to achieve higher temperatures.
This clay bricks wear out and have to renewed.