smart_mobs/treemonster.lua

65 lines
1.4 KiB
Lua

-- Tree Monster (or Tree Gollum as I like to call it)
mobs:register_mob("mobs:tree_monster", {
type = "monster",
hp_min = 7,
hp_max = 33,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.x",
textures = {"mobs_tree_monster.png"},
visual_size = {x=4.5,y=4.5},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
drops = {
{name = "ethereal:tree_sapling",
chance = 3,
min = 1,
max = 2,},
{name = "ethereal:jungle_tree_sapling",
chance = 3,
min = 1,
max = 2,},
{name = "default:apple",
chance = 2,
min = 1,
max=3,
},
},
light_resistant = true,
armor = 100,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
disable_fall_damage = true,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
},
step = 0.5,
jump = true,
blood_texture = "default_wood.png",
})
mobs:register_spawn("mobs:tree_monster", {"default:leaves", "default:jungleleaves"}, 3, -1, 7000, 1, 31000)
-- Ethereal sapling compatibility
if not minetest.get_modpath("ethereal") then
minetest.register_alias("ethereal:tree_sapling", "default:sapling")
minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling")
end