-- Tree Monster (or Tree Gollum as I like to call it) mobs:register_mob("mobs:tree_monster", { type = "monster", hp_min = 7, hp_max = 33, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, visual = "mesh", mesh = "mobs_tree_monster.x", textures = {"mobs_tree_monster.png"}, visual_size = {x=4.5,y=4.5}, makes_footstep_sound = true, view_range = 15, walk_velocity = 1, run_velocity = 3, damage = 2, drops = { {name = "ethereal:tree_sapling", chance = 3, min = 1, max = 2,}, {name = "ethereal:jungle_tree_sapling", chance = 3, min = 1, max = 2,}, {name = "default:apple", chance = 2, min = 1, max=3, }, }, light_resistant = true, armor = 100, drawtype = "front", water_damage = 1, lava_damage = 5, light_damage = 2, disable_fall_damage = true, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 24, walk_start = 25, walk_end = 47, run_start = 48, run_end = 62, punch_start = 48, punch_end = 62, }, step = 0.5, jump = true, blood_texture = "default_wood.png", }) mobs:register_spawn("mobs:tree_monster", {"default:leaves", "default:jungleleaves"}, 3, -1, 7000, 1, 31000) -- Ethereal sapling compatibility if not minetest.get_modpath("ethereal") then minetest.register_alias("ethereal:tree_sapling", "default:sapling") minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling") end