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Marc Gilleron 83e50483e7 Made some changes for latest Godot
- Character is now Spatial, KinematicBody doesn't move correctly
- Custom provider runs in tool mode for editor preview
- Added heightmap, replaces default wavy terrain, waiting for OpenSimplex
- Import files not-so-relevant changes
2017-09-10 18:01:16 +02:00
project Made some changes for latest Godot 2017-09-10 18:01:16 +02:00
screenshots Generate noise heightmap cubes mixed with smooth voxels 2017-04-06 23:48:33 +02:00
.gitignore Upgraded project for Godot 3.0 2017-03-25 01:20:27 +01:00
README.md Added module dependencies info 2016-05-05 02:23:27 +02:00

README.md

Voxel Game Prototype (Godot)

This is a prototype of voxel world made with Godot Engine. Just experimenting how to reproduce and optimize a generated terrain like Minecraft does, nothing serious planned.

Screenshot

Dependencies

This project uses two C++ modules:

For the old (unmaintained) pure-GDScript version, checkout the branch full_gdscript.