.. |
avatar_interaction.gd
|
Use _unhandled_input to control character so it won't interfere with UI coming on top
|
2020-07-23 19:34:30 +01:00 |
center.gd
|
A bit of cleanup
|
2020-08-17 20:16:57 +01:00 |
character_avatar.tscn
|
Fix terrain not loading by adding VoxelViewers
|
2020-11-11 20:31:10 +00:00 |
character_controller.gd
|
Cleaned up and updated project
|
2020-05-07 20:57:03 +01:00 |
crosshair.png
|
Reorganized project, added dual marching cubes test
|
2019-04-24 01:20:15 +01:00 |
crosshair.png.import
|
Reorganized project, added dual marching cubes test
|
2019-04-24 01:20:15 +01:00 |
custom_mesh.obj
|
Cleaned up and updated project
|
2020-05-07 20:57:03 +01:00 |
custom_mesh.obj.import
|
Cleaned up and updated project
|
2020-05-07 20:57:03 +01:00 |
debug_info.gd
|
Update debug info code to match recent changes to stats format
|
2021-09-25 16:37:20 +01:00 |
generator_waves_blocky.tres
|
Cleaned up and updated project
|
2020-05-07 20:57:03 +01:00 |
main.gd
|
Cleaned up and updated project
|
2020-05-07 20:57:03 +01:00 |
main.tscn
|
Fixes to support latest module version
|
2021-01-24 15:42:00 +00:00 |
terrain.png
|
Cleaned up and updated project
|
2020-05-07 20:57:03 +01:00 |
terrain.png.import
|
Reorganized project, added dual marching cubes test
|
2019-04-24 01:20:15 +01:00 |
terrain_material.tres
|
Reorganized project, added dual marching cubes test
|
2019-04-24 01:20:15 +01:00 |
terrain_material_transparent.tres
|
Cleaned up and updated project
|
2020-05-07 20:57:03 +01:00 |
voxel_generator_noise_2d_blocky.tres
|
Cleaned up and updated project
|
2020-05-07 20:57:03 +01:00 |
voxel_library.tres
|
Fixes to support latest module version
|
2021-01-24 15:42:00 +00:00 |