Fix terrain not loading by adding VoxelViewers
parent
9069bfaaa6
commit
32efe47e3d
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@ -64,4 +64,6 @@ texture = ExtResource( 4 )
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[node name="Inventory" parent="." instance=ExtResource( 7 )]
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visible = false
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color = Color( 0, 0, 0, 0.501961 )
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[node name="VoxelViewer" type="VoxelViewer" parent="."]
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[connection signal="changed" from="Inventory" to="HotBar" method="_on_Inventory_changed"]
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@ -67,3 +67,6 @@ margin_right = 520.0
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margin_bottom = 308.0
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mouse_filter = 2
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texture = ExtResource( 4 )
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[node name="VoxelViewer" type="VoxelViewer" parent="."]
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view_distance = 128
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@ -43,17 +43,17 @@ environment = SubResource( 2 )
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[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
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stream = ExtResource( 4 )
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voxel_library = ExtResource( 1 )
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view_distance = 256
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viewer_path = NodePath("../CharacterAvatar")
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generate_collisions = false
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material/0 = ExtResource( 2 )
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material/1 = ExtResource( 3 )
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max_view_distance = 256
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( -0.985468, 0.124099, -0.11598, 0.0154004, 0.745271, 0.666584, 0.169159, 0.655111, -0.736353, 1.51966, 19.7004, 14.0879 )
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directional_shadow_normal_bias = 0.1
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[node name="CharacterAvatar" parent="." instance=ExtResource( 6 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 58.0914, 17 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 28.0914, 17 )
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head = NodePath("../../Main/CharacterAvatar/Camera")
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terrain = NodePath("../../Main/VoxelTerrain")
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@ -8,7 +8,7 @@ transparent = true
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[sub_resource type="Voxel" id=2]
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geometry_type = 1
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collision_aabbs = [ AABB( 0, 0, 0, 1, 1, 1 ) ]
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cube_geometry/padding_y = 0.0
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cube_geometry/padding_y = null
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cube_tiles/left = Vector2( 0, 0 )
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cube_tiles/right = Vector2( 0, 0 )
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cube_tiles/bottom = Vector2( 0, 0 )
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@ -19,7 +19,7 @@ cube_tiles/front = Vector2( 0, 0 )
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[sub_resource type="Voxel" id=3]
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geometry_type = 1
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collision_aabbs = [ AABB( 0, 0, 0, 1, 1, 1 ) ]
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cube_geometry/padding_y = 0.0
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cube_geometry/padding_y = null
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cube_tiles/left = Vector2( 1, 0 )
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cube_tiles/right = Vector2( 1, 0 )
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cube_tiles/bottom = Vector2( 1, 0 )
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@ -3,14 +3,14 @@
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[ext_resource path="res://common/mouse_look.gd" type="Script" id=1]
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[ext_resource path="res://common/spectator_avatar.gd" type="Script" id=2]
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[node name="SpectatorAvatar" type="Spatial"]
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script = ExtResource( 2 )
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speed = 5.0
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[node name="Camera" type="Camera" parent="."]
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far = 4000.0
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script = ExtResource( 1 )
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sensitivity = 0.2
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distance = 0.0
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far = 4000.0
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[node name="VoxelViewer" type="VoxelViewer" parent="."]
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@ -57,7 +57,6 @@ script = ExtResource( 6 )
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stream = ExtResource( 7 )
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view_distance = 2048
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lod_count = 6
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viewer_path = NodePath("../SpectatorAvatar")
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material = ExtResource( 2 )
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generate_collisions = false
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collision_lod_count = 1
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