From 3ab843aa3fa75cbb76d76041c6607cf264d42e15 Mon Sep 17 00:00:00 2001 From: Marc Gilleron Date: Thu, 5 May 2016 02:23:27 +0200 Subject: [PATCH] Added module dependencies info --- README.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/README.md b/README.md index c03f37b..2fa6ad1 100644 --- a/README.md +++ b/README.md @@ -5,3 +5,13 @@ This is a prototype of voxel world made with Godot Engine. Just experimenting how to reproduce and optimize a generated terrain like Minecraft does, nothing serious planned. ![Screenshot](screenshots/2016_04_27_2037_half.png) + +Dependencies +--------------- + +This project uses two C++ modules: +- [OpenSimplex](https://github.com/Zylann/godot_opensimplex) +- [Voxel](https://github.com/Zylann/godot_voxel) + +For the old (unmaintained) pure-GDScript version, checkout the branch `full_gdscript`. +