diff --git a/README.md b/README.md index c03f37b..2fa6ad1 100644 --- a/README.md +++ b/README.md @@ -5,3 +5,13 @@ This is a prototype of voxel world made with Godot Engine. Just experimenting how to reproduce and optimize a generated terrain like Minecraft does, nothing serious planned. ![Screenshot](screenshots/2016_04_27_2037_half.png) + +Dependencies +--------------- + +This project uses two C++ modules: +- [OpenSimplex](https://github.com/Zylann/godot_opensimplex) +- [Voxel](https://github.com/Zylann/godot_voxel) + +For the old (unmaintained) pure-GDScript version, checkout the branch `full_gdscript`. +