godot_voxel/terrain
Marc Gilleron 0cef70a3c0 Fix backward iteration infinite loop when there is only one LOD 2021-04-21 18:29:23 +01:00
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instancing Fix more GCC warnings (3) 2021-04-18 02:13:26 +01:00
lod_octree.h Replace lod_split_scale with lod_distance for better clarity 2021-03-27 16:38:20 +00:00
voxel_box_mover.cpp Implemented decoupling on VoxelTerrain (no setter yet) 2021-04-13 23:48:35 +01:00
voxel_box_mover.h Added collision masks to voxel models so they can be filtered fast 2020-08-01 22:58:16 +01:00
voxel_data_block.h Match filename 2021-04-15 20:35:10 +01:00
voxel_data_map.cpp Removed VoxelMap and VoxelBlock, superseded by their specialized versions 2021-04-15 20:25:55 +01:00
voxel_data_map.h Allow to use block size 32 for mesh blocks while using 16 for data blocks 2021-04-03 20:39:37 +01:00
voxel_lod_terrain.cpp Fix backward iteration infinite loop when there is only one LOD 2021-04-21 18:29:23 +01:00
voxel_lod_terrain.h Fix some GCC warnings 2021-04-18 01:29:26 +01:00
voxel_mesh_block.cpp Allow to use block size 32 for mesh blocks while using 16 for data blocks 2021-04-03 20:39:37 +01:00
voxel_mesh_block.h Match filename 2021-04-15 20:35:10 +01:00
voxel_mesh_map.cpp Allow to use block size 32 for mesh blocks while using 16 for data blocks 2021-04-03 20:39:37 +01:00
voxel_mesh_map.h Allow to use block size 32 for mesh blocks while using 16 for data blocks 2021-04-03 20:39:37 +01:00
voxel_node.cpp Fix wrong variable, caused null access 2021-01-17 18:27:38 +00:00
voxel_node.h Implemented execution map to optimize out nodes locally 2021-03-21 18:48:00 +00:00
voxel_ref_count.h Match filename 2021-04-15 20:35:10 +01:00
voxel_terrain.cpp Fix some GCC warnings 2021-04-18 01:29:26 +01:00
voxel_terrain.h Split refcounts 2021-04-15 20:25:03 +01:00
voxel_viewer.cpp Update viewer position on transform changes instead of process 2020-10-29 00:55:04 +00:00
voxel_viewer.h Added bounds support to VoxelLodTerrain (rounded to octree size) 2020-10-22 22:43:31 +01:00