1.7 KiB
1.7 KiB
VoxelViewer
Inherits: Spatial
Attach this as a child node of characters, so the voxel world will know where to load blocks around them.
If no viewer is present in the world, nothing will generate.
Description:
The voxel world uses the position and options of all the VoxelViewer nodes to determine where to load blocks, and prioritize updates. For example, a voxel placed 100 units away from a player will have much lower priority than the modifications that player is doing when digging in front of them.
Properties:
Type | Name | Default |
---|---|---|
bool |
requires_collisions | false |
bool |
requires_visuals | true |
int |
view_distance | 128 |
Property Descriptions
- bool requires_collisions = false
If set to true
, the engine will generate classic collision shapes around this viewer.
- bool requires_visuals = true
If set to true
, the engine will generate meshes around this viewer. This may be enabled for the local player.
- int view_distance = 128
How far should voxels generate around this viewer.
Generated on May 31, 2021