Attach this as a child node of characters, so the voxel world will know where to load blocks around them.
If no viewer is present in the world, nothing will generate.
## Description:
The voxel world uses the position and options of all the [VoxelViewer](VoxelViewer.md) nodes to determine where to load blocks, and prioritize updates. For example, a voxel placed 100 units away from a player will have much lower priority than the modifications that player is doing when digging in front of them.