godot_voxel/terrain
Marc Gilleron 1680516ea0 Optimize LOD propagation a bit 2019-09-07 22:59:09 +01:00
..
block_thread_manager.h Fix problems with MinGW 2019-09-01 01:47:45 +01:00
lod_octree.h Some cleanup 2019-09-01 21:49:58 +01:00
voxel_block.cpp Save modified blocks, remove some debug code 2019-09-07 21:19:12 +01:00
voxel_block.h Save modified blocks, remove some debug code 2019-09-07 21:19:12 +01:00
voxel_box_mover.cpp Barebones edition, untested WIP 2019-09-05 02:24:16 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_data_loader.cpp Rename `get_stats()` => `get_statistics()` 2019-08-25 17:40:19 +01:00
voxel_data_loader.h Added stats to VoxelStream, tweak file handles and batch counts 2019-08-17 00:46:24 +01:00
voxel_lod_terrain.cpp Optimize LOD propagation a bit 2019-09-07 22:59:09 +01:00
voxel_lod_terrain.h Save modified blocks, remove some debug code 2019-09-07 21:19:12 +01:00
voxel_map.cpp Fixed and tweaked a bunch of things, first working editing with LOD 2019-09-06 23:24:56 +01:00
voxel_map.h Fixed and tweaked a bunch of things, first working editing with LOD 2019-09-06 23:24:56 +01:00
voxel_mesh_updater.cpp Made block size and a few other params modifiable (not so easy, though) 2019-08-24 01:44:27 +01:00
voxel_mesh_updater.h Switch block processing to use arrays instead of single blocks to allow batching 2019-08-16 20:56:07 +01:00
voxel_terrain.cpp Save modified blocks, remove some debug code 2019-09-07 21:19:12 +01:00
voxel_terrain.h Save modified blocks, remove some debug code 2019-09-07 21:19:12 +01:00