godot_voxel/util
Marc Gilleron 191c963e2a Merge branch 'master' into storage_refactoring 2022-09-03 17:22:41 +01:00
..
godot `shader_uniform` got renamed back to `shader_material` but not everywhere 2022-09-03 16:02:00 +01:00
math Replaced VoxelDataMap with VoxelData in VoxelLodTerrain 2022-08-28 20:45:42 +01:00
noise Fix negative remap should not cause a crash 2022-08-17 18:49:17 +01:00
tasks Use band-based task priorities, where higher means higher 2022-08-16 21:12:10 +01:00
thread Optional profiling of RWLocks 2022-08-09 23:51:28 +01:00
container_funcs.h Fixed particular voxel graph not compiling properly. 2022-08-16 23:26:24 +01:00
dstack.cpp Added basic stack tracking for memory pool allocations 2022-06-06 21:54:20 +01:00
dstack.h Some changes and fixes related modifiers 2022-06-18 23:14:18 +01:00
dynamic_bitset.h Fix missing header for GCC 2022-04-15 23:24:08 +01:00
errors.h Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
expression_parser.cpp Initialize variable 2022-05-18 20:15:23 +01:00
expression_parser.h Use unique pointers in ExpressionParser 2022-04-06 22:00:32 +01:00
file_locker.h FileLocker doesn't depend on Godot 2022-04-19 00:58:29 +01:00
fixed_array.h Added const iterator to FixedArray so constant range for can be used 2022-07-24 00:40:59 +01:00
flat_map.h Fix non-constant accessor 2022-05-14 16:12:26 +01:00
fwd_std_string.h Added experimental shader generation from voxel graph 2022-04-13 00:06:20 +01:00
island_finder.h Namespace IslandFinder 2022-01-03 01:29:41 +00:00
log.cpp Fix code to work with Godot's new FileAccess RefCounted object 2022-04-15 23:13:31 +01:00
log.h Fix code to work with Godot's new FileAccess RefCounted object 2022-04-15 23:13:31 +01:00
macros.h Define smart pointers default allocator in a single place 2022-04-10 20:10:33 +01:00
memory.h Fix macros to compile release 2022-04-24 17:27:06 +01:00
non_copyable.h Make thin wrappers non-copyable 2021-12-28 18:30:34 +00:00
object_pool.h Define smart pointers default allocator in a single place 2022-04-10 20:10:33 +01:00
profiling.h Changed prefix of profiling macros 2022-04-09 15:33:08 +01:00
profiling_clock.h Added per-node profiling info 2022-04-10 14:42:40 +01:00
ref_count.h Fix wrong condition 2022-08-30 19:35:25 +01:00
serialization.h Remove usage of FileAccessMemory 2022-04-16 02:27:18 +01:00
span.h Removed deprecated Span<T> constructors 2022-08-24 22:18:17 +01:00
string_funcs.h Added experimental shader generation from voxel graph 2022-04-13 00:06:20 +01:00
struct_db.h Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
voxel_raycast.h Moved methods outside Vector3f 2022-05-21 21:12:16 +01:00