godot_voxel/util/tasks
Marc Gilleron 54a4782618 Use band-based task priorities, where higher means higher 2022-08-16 21:12:10 +01:00
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godot Use band-based task priorities, where higher means higher 2022-08-16 21:12:10 +01:00
async_dependency_tracker.cpp Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
async_dependency_tracker.h Moved task stuff to utilities 2021-12-29 19:08:23 +00:00
progressive_task_runner.cpp Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
progressive_task_runner.h Fix missing header for GCC (7) 2022-04-16 02:13:56 +01:00
task_priority.h Use band-based task priorities, where higher means higher 2022-08-16 21:12:10 +01:00
threaded_task.h Use band-based task priorities, where higher means higher 2022-08-16 21:12:10 +01:00
threaded_task_runner.cpp Use band-based task priorities, where higher means higher 2022-08-16 21:12:10 +01:00
threaded_task_runner.h Use band-based task priorities, where higher means higher 2022-08-16 21:12:10 +01:00
time_spread_task_runner.cpp Added a low-priority queue to TimeSpreadTaskRunner 2022-06-22 22:01:10 +01:00
time_spread_task_runner.h Added a low-priority queue to TimeSpreadTaskRunner 2022-06-22 22:01:10 +01:00