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collision_shape.cpp
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
collision_shape.h
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
direct_mesh_instance.cpp
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`shader_uniform` got renamed back to `shader_material` but not everywhere
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2022-09-03 16:02:00 +01:00 |
direct_mesh_instance.h
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`shader_uniform` got renamed back to `shader_material` but not everywhere
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2022-09-03 16:02:00 +01:00 |
direct_multimesh_instance.cpp
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Fix Basis::get_axis() was renamed to get_column()
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2022-05-07 21:27:41 +01:00 |
direct_multimesh_instance.h
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Namespaced DirectMultiMeshInstance
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2022-01-04 23:07:23 +00:00 |
direct_static_body.cpp
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Changed prefix of profiling macros
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2022-04-09 15:33:08 +01:00 |
direct_static_body.h
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Namespaced DirectStaticBody
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2022-01-04 23:07:53 +00:00 |
funcs.cpp
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
funcs.h
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
memory.h
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
mesh.cpp
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Added iterators to Span<T>
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2022-08-24 21:27:28 +01:00 |
mesh.h
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Added iterators to Span<T>
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2022-08-24 21:27:28 +01:00 |
multimesh.cpp
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
multimesh.h
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
node.cpp
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
node.h
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
object.cpp
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
object.h
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
ref_counted.h
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |
shader.cpp
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`shader_uniform` got renamed back to `shader_material` but not everywhere
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2022-09-03 16:02:00 +01:00 |
shader.h
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Moved Shader helpers to their own file
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2022-08-15 21:22:59 +01:00 |
shader_material_pool.cpp
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`shader_uniform` got renamed back to `shader_material` but not everywhere
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2022-09-03 16:02:00 +01:00 |
shader_material_pool.h
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Optimize ShaderMaterial allocations
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2022-08-19 19:48:05 +01:00 |
string.cpp
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Fix release build
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2022-08-22 02:31:12 +01:00 |
string.h
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Split Godot utilities in their own files
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2022-08-20 18:25:23 +01:00 |