godot_voxel/util/godot
Marc Gilleron e14b6fdab0 `shader_uniform` got renamed back to `shader_material` but not everywhere 2022-09-03 16:02:00 +01:00
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collision_shape.cpp Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
collision_shape.h Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
direct_mesh_instance.cpp `shader_uniform` got renamed back to `shader_material` but not everywhere 2022-09-03 16:02:00 +01:00
direct_mesh_instance.h `shader_uniform` got renamed back to `shader_material` but not everywhere 2022-09-03 16:02:00 +01:00
direct_multimesh_instance.cpp Fix Basis::get_axis() was renamed to get_column() 2022-05-07 21:27:41 +01:00
direct_multimesh_instance.h Namespaced DirectMultiMeshInstance 2022-01-04 23:07:23 +00:00
direct_static_body.cpp Changed prefix of profiling macros 2022-04-09 15:33:08 +01:00
direct_static_body.h Namespaced DirectStaticBody 2022-01-04 23:07:53 +00:00
funcs.cpp Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
funcs.h Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
memory.h Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
mesh.cpp Added iterators to Span<T> 2022-08-24 21:27:28 +01:00
mesh.h Added iterators to Span<T> 2022-08-24 21:27:28 +01:00
multimesh.cpp Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
multimesh.h Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
node.cpp Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
node.h Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
object.cpp Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
object.h Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
ref_counted.h Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
shader.cpp `shader_uniform` got renamed back to `shader_material` but not everywhere 2022-09-03 16:02:00 +01:00
shader.h Moved Shader helpers to their own file 2022-08-15 21:22:59 +01:00
shader_material_pool.cpp `shader_uniform` got renamed back to `shader_material` but not everywhere 2022-09-03 16:02:00 +01:00
shader_material_pool.h Optimize ShaderMaterial allocations 2022-08-19 19:48:05 +01:00
string.cpp Fix release build 2022-08-22 02:31:12 +01:00
string.h Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00