godot_voxel/edition
Marc Gilleron 191c963e2a Merge branch 'master' into storage_refactoring 2022-09-03 17:22:41 +01:00
..
funcs.h Moved interpolation helper to common funcs 2022-08-09 23:53:54 +01:00
mesh_sdf.cpp Improvements 2022-07-31 22:42:05 +01:00
mesh_sdf.h `apply_result` is optional 2022-07-03 21:13:56 +01:00
voxel_mesh_sdf_gd.cpp Expose missing baking state accessors, not sure why they weren't exposed 2022-08-23 20:58:28 +01:00
voxel_mesh_sdf_gd.h Some changes and fixes related modifiers 2022-06-18 23:14:18 +01:00
voxel_raycast_result.cpp Namespaced every registered class 2022-01-09 22:16:44 +00:00
voxel_raycast_result.h Namespaced every registered class 2022-01-09 22:16:44 +00:00
voxel_tool.cpp Added strength parameter for sculpting smooth voxels 2022-07-30 22:11:24 +01:00
voxel_tool.h Added strength parameter for sculpting smooth voxels 2022-07-30 22:11:24 +01:00
voxel_tool_buffer.cpp Moved conversions to conv.h 2022-05-07 20:34:06 +01:00
voxel_tool_buffer.h Namespaced VoxelBuffer in `gd::` because it is actually a wrapper 2022-02-15 21:49:20 +00:00
voxel_tool_lod_terrain.cpp Merge branch 'master' into storage_refactoring 2022-09-03 17:22:41 +01:00
voxel_tool_lod_terrain.h Added `do_graph` to VoxelToolLodTerrain 2022-08-23 22:58:20 +01:00
voxel_tool_terrain.cpp Migrate VoxelTerrain to use the new VoxelData. UNTESTED 2022-08-29 23:34:00 +01:00
voxel_tool_terrain.h Migrate VoxelTerrain to use the new VoxelData. UNTESTED 2022-08-29 23:34:00 +01:00