godot_voxel/edition/voxel_tool_buffer.h

37 lines
998 B
C++

#ifndef VOXEL_TOOL_BUFFER_H
#define VOXEL_TOOL_BUFFER_H
#include "voxel_tool.h"
namespace zylann::voxel {
class VoxelToolBuffer : public VoxelTool {
GDCLASS(VoxelToolBuffer, VoxelTool)
public:
VoxelToolBuffer() {}
VoxelToolBuffer(Ref<gd::VoxelBuffer> vb);
bool is_area_editable(const Box3i &box) const override;
void paste(Vector3i p_pos, Ref<gd::VoxelBuffer> p_voxels, uint8_t channels_mask, bool use_mask,
uint64_t mask_value) override;
void set_voxel_metadata(Vector3i pos, Variant meta) override;
Variant get_voxel_metadata(Vector3i pos) const override;
void do_sphere(Vector3 center, float radius) override;
protected:
uint64_t _get_voxel(Vector3i pos) const override;
float _get_voxel_f(Vector3i pos) const override;
void _set_voxel(Vector3i pos, uint64_t v) override;
void _set_voxel_f(Vector3i pos, float v) override;
void _post_edit(const Box3i &box) override;
private:
Ref<gd::VoxelBuffer> _buffer;
};
} // namespace zylann::voxel
#endif // VOXEL_TOOL_BUFFER_H