Marc Gilleron
f764fe7f1a
Switch to unordered_map
2022-03-20 22:32:33 +00:00
Marc Gilleron
e96f9ff562
Separate mesh block classes to remove unnecessary data in each
...
# Conflicts:
# terrain/voxel_lod_terrain.cpp
2022-03-20 22:04:53 +00:00
Marc Gilleron
ee60e0556e
Fix mesh blocks created by edition not visible
2022-03-20 22:03:19 +00:00
Marc Gilleron
cef16f670a
Use refs in VoxelDataBlock iteration, no null should be found
2022-03-20 19:28:50 +00:00
Marc Gilleron
d6203a917a
Use refs in VoxelMeshBlock iteration, no null should be found
2022-03-20 19:16:58 +00:00
Marc Gilleron
99e688e52c
Detect and log an error when a script tries to set the same data block on different positions
2022-03-20 18:47:51 +00:00
Marc Gilleron
669e5230ed
Update VoxelLodTerrain stats
2022-03-20 18:30:18 +00:00
Marc Gilleron
3c3822b019
Fix warning method name
2022-03-20 14:49:46 +00:00
Marc Gilleron
bf946db0ef
Fix setting mesher and stream of VoxelLodTerrain
2022-03-19 22:43:57 +00:00
Marc Gilleron
7964887aef
Fix iterator
2022-03-19 20:56:13 +00:00
Marc Gilleron
e99ffd64ea
Fix required typename
2022-03-19 20:22:35 +00:00
Marc Gilleron
79b1ebdaa0
Fix invalid member
2022-03-19 20:11:39 +00:00
Marc Gilleron
48670d9a8e
Separate mesh map data structures between updating and final
2022-03-19 19:43:33 +00:00
Marc Gilleron
775300c0f4
Remove old code
2022-03-19 19:39:39 +00:00
Marc Gilleron
a5d0f16430
Rename _on_data_block_enter => _on_data_block_entered
2022-03-19 19:39:24 +00:00
Marc Gilleron
c39bd4cb10
Expose getter and setter for VoxelViewer network peer ID
2022-03-19 19:38:36 +00:00
Marc Gilleron
7f106f4358
Fix broken transition updates
2022-03-16 00:05:04 +00:00
Marc Gilleron
5ddcbc2065
Added optional threaded execution of VoxelLodTerrain's process function
2022-03-15 00:29:39 +00:00
Marc Gilleron
4c68e7b298
Comments
2022-03-15 00:18:44 +00:00
Marc Gilleron
646618e78a
Avoid creating ArrayMesh instance if empty
2022-03-15 00:17:42 +00:00
Marc Gilleron
7277a6a79f
Renamed has_block => has_data_block
2022-03-14 23:48:23 +00:00
Marc Gilleron
c9edc64ae0
Fix compilation with newest Godot
2022-03-14 00:26:25 +00:00
Marc Gilleron
f631d8880c
Added configuration warnings to resources
2022-03-06 01:10:47 +00:00
Marc Gilleron
199d18c008
Don't leave nulls in array
2022-02-27 02:54:35 +00:00
Marc Gilleron
07d5f1fb2a
Fix float precision in VoxelBoxMover when compiling with 64-bit floats
2022-02-23 00:29:22 +00:00
Marc Gilleron
b72ffa260d
Rename for_all_blocks => for_each_block
2022-02-20 21:35:35 +00:00
Marc Gilleron
0137ca3036
Namespaced VoxelBuffer in gd::
because it is actually a wrapper
2022-02-15 21:49:20 +00:00
Marc Gilleron
9eeac4d908
Fix comparison signedness warning (7)
2022-02-13 19:10:38 +00:00
Marc Gilleron
949abb0358
Fix comparison signedness warning (6)
2022-02-13 18:57:46 +00:00
Marc Gilleron
ded04b86ce
Fix comparison signedness warning (5)
2022-02-13 18:50:33 +00:00
Marc Gilleron
268ed4b836
Fix comparison signedness warning (4)
2022-02-13 18:37:00 +00:00
Marc Gilleron
6e10277ead
Fix comparison signedness warning (3)
2022-02-13 18:16:05 +00:00
Marc Gilleron
21daedd5dc
Fix old struct type
2022-02-13 17:17:37 +00:00
Marc Gilleron
e958739759
Fix some narrowing conversions
2022-02-13 16:19:54 +00:00
Marc Gilleron
942fc9e980
Option to show octree nodes in editor
2022-02-13 01:19:21 +00:00
Marc Gilleron
b3faec2bef
Removed voxel_block_request.h, use specialized structs
2022-02-12 23:37:02 +00:00
Marc Gilleron
d18bbe0376
Made LodOctree more generic
...
- `update` now solely relies on predicates to split/join
- Removed some member variables only used in the older update
- Distance checks now use "octree space", elininates some coordinate
conversions which are now done up-front
2022-02-12 18:09:46 +00:00
Marc Gilleron
27a9c94e44
Fixed inexistent parameter
2022-02-07 22:06:56 +00:00
Marc Gilleron
91bbe56cea
Added missing bindings
2022-02-07 22:06:24 +00:00
Marc Gilleron
f1c59d452a
Removed more Vector<T> usages.
...
Remaining uses are necessary to communicate with Godot APIs.
2022-02-06 22:26:30 +00:00
Marc Gilleron
98eed9adba
Remove some usages of Vector<T>. Also fixed some indexing issues in streams.
...
Reason: in a future port to GDExtension, that class won't be available.
This may also apply to Map and HashMap.
Note: the issues in streams were not hit so far because they are in
multi-block load/save functions. We've been loading and saving blocks
one by one at the moment.
2022-02-06 21:26:48 +00:00
Marc Gilleron
ba1930769f
Use NonCopyable
2022-02-06 00:37:52 +00:00
Marc Gilleron
2b610f83e3
Fix GCC warning
2022-02-05 17:12:31 +00:00
Marc Gilleron
239a87a6e9
Moved noise and SDF range utilities to util/
2022-02-05 16:14:57 +00:00
Marc Gilleron
f1694b08ec
Remove a few unnecessary usages of the wrapper version of VoxelBuffer
2022-02-03 00:02:10 +00:00
Marc Gilleron
437540da0b
Moved VoxelRefCount to utils
2022-01-31 21:29:08 +00:00
Marc Gilleron
d1250ef0ad
Added support functions to help setting up basic multiplayer with VoxelTerrain
.
...
These might change in the future. Will have to test that later,
when Godot 4 gets more stable.
2022-01-31 21:23:39 +00:00
Marc Gilleron
08f3786ff6
Use typed code instead of strings in property hints
2022-01-16 16:04:25 +00:00
Marc Gilleron
ec19e7565d
Moved member var into an internal TLS
2022-01-16 03:59:15 +00:00
Marc Gilleron
fefb014637
Support setting up mesh LODs from a scene with name LODx
suffixes
2022-01-10 23:19:14 +00:00