Marc Gilleron
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4c3777ce00
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Small precisions
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2022-03-26 22:28:35 +00:00 |
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Marc Gilleron
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297e2b3f92
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Changing a material now updates existing meshes instead of only new ones (VoxelTerrain only)
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2022-03-26 22:28:18 +00:00 |
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Marc Gilleron
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e8d50984a0
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Update changelog
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2022-03-20 23:13:16 +00:00 |
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Marc Gilleron
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cda68657b0
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Don't crash when connecting a debug preview to an input
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2022-03-20 16:50:18 +00:00 |
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Marc Gilleron
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8e6edbb4e0
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New stuff is only on master branch
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2022-03-18 20:59:18 +00:00 |
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Marc Gilleron
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5ddcbc2065
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Added optional threaded execution of VoxelLodTerrain's process function
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2022-03-15 00:29:39 +00:00 |
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Marc Gilleron
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7277a6a79f
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Renamed has_block => has_data_block
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2022-03-14 23:48:23 +00:00 |
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Marc Gilleron
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42334d0ba8
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Document return value of VoxelBlockSerializer.serialize()
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2022-03-06 01:04:17 +00:00 |
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Marc Gilleron
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420ad98366
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Typo
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2022-02-27 23:39:30 +00:00 |
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Marc Gilleron
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21f6112433
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Added documentation for VoxelGeneratorGraph nodes
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2022-02-27 23:21:29 +00:00 |
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Marc Gilleron
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72e714e15b
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Added OutputSingleTexture node for outputting a single texture index per voxel
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2022-02-27 22:07:42 +00:00 |
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Marc Gilleron
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bca7876dde
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Update shader information
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2022-02-27 22:05:28 +00:00 |
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Marc Gilleron
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757fa5648a
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Update specs nav in mkdocs
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2022-02-26 23:06:55 +00:00 |
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Marc Gilleron
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a75de1eee2
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Instances are now serialized with little-endian
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2022-02-26 23:05:55 +00:00 |
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Marc Gilleron
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493b93a051
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SDF is now encoded with inorm8 and inorm16
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2022-02-26 22:51:29 +00:00 |
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Marc Gilleron
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933fd81a29
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PoolVectors are no longer a thing
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2022-02-20 21:34:54 +00:00 |
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Marc Gilleron
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0e54920afb
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Replace existing connection if dragging from/to an input port having one already
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2022-02-20 16:57:29 +00:00 |
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Marc Gilleron
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92474f8322
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Use a FlatMap instead of Godot's Map to store voxel metadata.
Reasons:
- when switching to GDExtension, Map won't be available anymore
- FlatMap may be more efficient for small amounts of sparse items
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2022-02-13 16:19:17 +00:00 |
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Marc Gilleron
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942fc9e980
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Option to show octree nodes in editor
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2022-02-13 01:19:21 +00:00 |
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Marc Gilleron
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8cdb49c421
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Multiplayer notes
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2022-02-12 18:10:13 +00:00 |
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Marc Gilleron
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79ba0f270c
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De-indent to fix formatting of MkDocs
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2022-02-06 19:39:17 +00:00 |
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Marc Gilleron
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1f26e15af8
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Updated quick steps for setting up a blocky terrain.
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2022-02-06 19:29:03 +00:00 |
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Marc Gilleron
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c7aaf633ee
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Added examples for blocky generation with voxel graph
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2022-02-06 15:54:08 +00:00 |
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Marc Gilleron
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7832701998
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Allow to change the axes on preview nodes 3D slices
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2022-02-05 22:44:05 +00:00 |
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Marc Gilleron
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a9ba6e0056
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Unconnected inputs show their default value directly on the node
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2022-02-05 20:09:09 +00:00 |
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Marc Gilleron
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b8e8ba84b0
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Added support for outputting to the TYPE channel from VoxelGeneratorGraph
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2022-02-05 00:45:17 +00:00 |
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Marc Gilleron
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d1250ef0ad
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Added support functions to help setting up basic multiplayer with VoxelTerrain .
These might change in the future. Will have to test that later,
when Godot 4 gets more stable.
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2022-01-31 21:23:39 +00:00 |
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Marc Gilleron
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771992c274
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Updated changelog
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2022-01-30 00:23:21 +00:00 |
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Marc Gilleron
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d1da685fac
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Update changelog
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2022-01-16 16:04:34 +00:00 |
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Marc Gilleron
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f838adf26a
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Renamed emerge/imerge_block => load_voxel_block/save_voxel_block
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2022-01-16 04:21:02 +00:00 |
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Marc Gilleron
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c544fd42fb
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Draft version numbers
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2022-01-16 04:00:28 +00:00 |
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Marc Gilleron
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ca640843fa
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Update changelog
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2022-01-16 04:00:19 +00:00 |
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Marc Gilleron
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fefb014637
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Support setting up mesh LODs from a scene with name LODx suffixes
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2022-01-10 23:19:14 +00:00 |
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Marc Gilleron
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6fca4bc651
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Renamed VoxelVoxImporter => VoxelVoxSceneImporter
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2022-01-09 23:28:24 +00:00 |
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Marc Gilleron
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f8b8b27ff2
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Renamed Voxel => VoxelBlockyModel, VoxelLibrary => VoxelBlockyLibrary
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2022-01-09 23:27:38 +00:00 |
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Marc Gilleron
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9c6118806f
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Namespaced remaining stuff
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2022-01-09 22:46:26 +00:00 |
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Marc Gilleron
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b67ca3d903
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Namespaced every registered class
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2022-01-09 22:16:44 +00:00 |
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Marc Gilleron
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589d692cde
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Warn about Godot 4 stability
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2022-01-09 17:37:57 +00:00 |
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Marc Gilleron
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be6e58aa5b
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Fix screenshot order
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2022-01-09 17:30:46 +00:00 |
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Marc Gilleron
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46655a2bfd
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Update info about getting builds
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2022-01-09 17:17:02 +00:00 |
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Marc Gilleron
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bce0517f5c
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Update coding guidelines
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2022-01-08 18:57:26 +00:00 |
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Marc Gilleron
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71d41c871c
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Update getting the module
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2022-01-08 01:27:57 +00:00 |
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Marc Gilleron
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6ce0672b84
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Updated changelog
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2022-01-08 01:04:30 +00:00 |
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Marc Gilleron
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c0cb82888e
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Changed run_blocky_random_tick so it respects its given area instead of somehow snapping it
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2022-01-06 22:06:43 +00:00 |
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Marc Gilleron
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4059c1faf8
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Fixed this in Godot with PR https://github.com/godotengine/godot/pull/56469
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2022-01-05 18:57:48 +00:00 |
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Marc Gilleron
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cef8bd927a
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Fix image formats L8 and LA8 not being accepted by the Image2D node
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2022-01-05 00:03:39 +00:00 |
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Marc Gilleron
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87533bbfc1
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Added some extra docs
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2022-01-04 20:00:57 +00:00 |
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Marc Gilleron
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6b815487e7
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Update changelog
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2022-01-04 00:18:07 +00:00 |
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Marc Gilleron
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570d870b0a
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Missing image
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2022-01-03 22:04:05 +00:00 |
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Marc Gilleron
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94053da540
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Document status of namespaces
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2022-01-03 22:02:27 +00:00 |
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