Update changelog

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Marc Gilleron 2022-01-16 04:00:19 +00:00
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@ -59,6 +59,7 @@ This branch is the last supporting Godot 3
- Smooth voxels
- `VoxelLodTerrain`: added *experimental* `full_load_mode`, in which all edited data is loaded at once, allowing any area to be edited anytime. Useful for some fixed-size volumes.
- `VoxelToolLodTerrain`: added *experimental* `do_sphere_async`, an alternative version of `do_sphere` which defers the task on threads to reduce stutter if the affected area is big.
- `VoxelInstanceLibraryItem`: Support setting up mesh LODs from a scene with name `LODx` suffixes
- Fixes
- `VoxelBuffer`: frequently creating buffers with always different sizes no longer wastes memory