Marc Gilleron
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43446356e9
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Switch block processing to use arrays instead of single blocks to allow batching
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2019-08-16 20:56:07 +01:00 |
Marc Gilleron
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b9add5d671
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Allow more than one thread for mesh updates, also made it generic
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2019-05-19 18:27:49 +01:00 |
Marc Gilleron
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efe58f1af6
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Added exclusive area parameter to block processors so they can remove blocks from their queue
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2019-05-12 16:33:25 +01:00 |
Marc Gilleron
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d93f23337a
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Added stats to VoxelLodTerrain
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2019-05-05 01:09:12 +01:00 |
Marc Gilleron
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f0089dce8b
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Use C++11 member initializers
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2019-05-04 16:30:39 +01:00 |
Marc Gilleron
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9bab6c04d1
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Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet.
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2019-05-04 00:02:10 +01:00 |
Marc Gilleron
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faefde721a
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Add base class to all meshers, gather common things in it
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2019-04-28 20:48:59 +01:00 |
Marc Gilleron
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12a97cca5a
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |