Marc Gilleron
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e00ed9b538
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Move all node logic to function pointers, each combined into one place
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2021-01-07 22:19:06 +00:00 |
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Marc Gilleron
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3364748fef
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Integrate FastNoiseLite to voxel graph generator
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2021-01-03 20:23:45 +00:00 |
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Marc Gilleron
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7c6bfe0dbc
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Added Normalize node to voxel graph
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2020-12-21 20:06:20 +00:00 |
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Marc Gilleron
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ae9abb0248
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Added SdfSphereHeightmap node to graph generator
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2020-12-21 02:00:31 +00:00 |
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Marc Gilleron
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56aee87615
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Added Select node to "conditionally" switch between two values
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2020-07-11 17:03:09 +01:00 |
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Marc Gilleron
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6b63746135
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Added categories
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2020-07-08 01:26:12 +01:00 |
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Marc Gilleron
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b8c235fce3
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Added preview nodes (has a few limitations, may fix them later)
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2020-07-07 23:28:02 +01:00 |
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Marc Gilleron
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f73e566535
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Added smoothstep
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2020-04-05 19:53:07 +01:00 |
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Marc Gilleron
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9ce0ded22e
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Added a bunch of operation types, untested
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2020-03-20 00:21:09 +00:00 |
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Marc Gilleron
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4176894383
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Editable default inputs
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2020-03-08 19:23:48 +00:00 |
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Marc Gilleron
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d1f00537d5
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Parameters are editable (not default inputs, need to do them after)
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2020-03-08 00:46:55 +00:00 |
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Marc Gilleron
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43b99975f3
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Loading and saving of voxel graphs
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2020-03-07 01:34:30 +00:00 |
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Marc Gilleron
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a3b64c3983
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A bit of reorganization:
- Merged VoxelGeneratorGraph::Node into ProgramGraph::Node
- Separated compilation and execution to its own class
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2020-02-29 00:17:47 +00:00 |
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Marc Gilleron
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5aa7c4cbd6
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Fix missing data in node type info dict
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2020-02-26 22:26:22 +00:00 |
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Marc Gilleron
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815954bc03
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Added graph edition methods and exposed to script API
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2020-02-24 23:03:41 +00:00 |
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Marc Gilleron
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f4a5b36fe9
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Moved node DB to its own file
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2020-02-23 19:08:14 +00:00 |
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