godot_voxel/generators/graph/voxel_graph_node_db.cpp

218 lines
5.7 KiB
C++

#include "voxel_graph_node_db.h"
namespace {
VoxelGraphNodeDB *g_node_type_db = nullptr;
}
VoxelGraphNodeDB *VoxelGraphNodeDB::get_singleton() {
CRASH_COND(g_node_type_db == nullptr);
return g_node_type_db;
}
void VoxelGraphNodeDB::create_singleton() {
CRASH_COND(g_node_type_db != nullptr);
g_node_type_db = memnew(VoxelGraphNodeDB());
}
void VoxelGraphNodeDB::destroy_singleton() {
CRASH_COND(g_node_type_db == nullptr);
memdelete(g_node_type_db);
g_node_type_db = nullptr;
}
VoxelGraphNodeDB::VoxelGraphNodeDB() {
FixedArray<NodeType, VoxelGeneratorGraph::NODE_TYPE_COUNT> &types = _types;
{
NodeType &t = types[VoxelGeneratorGraph::NODE_CONSTANT];
t.name = "Constant";
t.outputs.push_back(Port("Value"));
t.params.push_back(Param("Value", Variant::REAL));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_INPUT_X];
t.name = "Input X";
t.outputs.push_back(Port("Value"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_INPUT_Y];
t.name = "Input Y";
t.outputs.push_back(Port("Value"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_INPUT_Z];
t.name = "Input Z";
t.outputs.push_back(Port("Value"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_OUTPUT_SDF];
t.name = "Output SDF";
t.inputs.push_back(Port("Value"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_ADD];
t.name = "Add";
t.inputs.push_back(Port("A"));
t.inputs.push_back(Port("B"));
t.outputs.push_back(Port("Sum"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_SUBTRACT];
t.name = "Subtract";
t.inputs.push_back(Port("A"));
t.inputs.push_back(Port("B"));
t.outputs.push_back(Port("Sum"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_MULTIPLY];
t.name = "Multiply";
t.inputs.push_back(Port("A"));
t.inputs.push_back(Port("B"));
t.outputs.push_back(Port("Product"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_SINE];
t.name = "Sine";
t.inputs.push_back(Port("X"));
t.outputs.push_back(Port("Result"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_FLOOR];
t.name = "Floor";
t.inputs.push_back(Port("X"));
t.outputs.push_back(Port("Result"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_ABS];
t.name = "Abs";
t.inputs.push_back(Port("X"));
t.outputs.push_back(Port("Result"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_SQRT];
t.name = "Sqrt";
t.inputs.push_back(Port("X"));
t.outputs.push_back(Port("Result"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_DISTANCE_2D];
t.name = "Distance 2D";
t.inputs.push_back(Port("X0"));
t.inputs.push_back(Port("Y0"));
t.inputs.push_back(Port("X1"));
t.inputs.push_back(Port("Y1"));
t.outputs.push_back(Port("Result"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_DISTANCE_3D];
t.name = "Distance 3D";
t.inputs.push_back(Port("X0"));
t.inputs.push_back(Port("Y0"));
t.inputs.push_back(Port("Y0"));
t.inputs.push_back(Port("X1"));
t.inputs.push_back(Port("Y1"));
t.inputs.push_back(Port("Z1"));
t.outputs.push_back(Port("Result"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_CLAMP];
t.name = "Clamp";
t.inputs.push_back(Port("X"));
t.outputs.push_back(Port("Result"));
t.params.push_back(Param("Min", Variant::REAL, -1.f));
t.params.push_back(Param("Max", Variant::REAL, 1.f));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_MIX];
t.name = "Mix";
t.inputs.push_back(Port("A"));
t.inputs.push_back(Port("B"));
t.inputs.push_back(Port("Ratio"));
t.outputs.push_back(Port("Result"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_REMAP];
t.name = "Remap";
t.inputs.push_back(Port("X"));
t.outputs.push_back(Port("Result"));
t.params.push_back(Param("Min0", Variant::REAL, -1.f));
t.params.push_back(Param("Max0", Variant::REAL, 1.f));
t.params.push_back(Param("Min1", Variant::REAL, -1.f));
t.params.push_back(Param("Max1", Variant::REAL, 1.f));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_CURVE];
t.name = "Curve";
t.inputs.push_back(Port("X"));
t.outputs.push_back(Port("Result"));
t.params.push_back(Param("Curve", "Curve"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_NOISE_2D];
t.name = "Noise 2D";
t.inputs.push_back(Port("X"));
t.inputs.push_back(Port("Y"));
t.outputs.push_back(Port("Result"));
t.params.push_back(Param("Noise", "OpenSimplexNoise"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_NOISE_3D];
t.name = "Noise 3D";
t.inputs.push_back(Port("X"));
t.inputs.push_back(Port("Y"));
t.inputs.push_back(Port("Z"));
t.outputs.push_back(Port("Result"));
t.params.push_back(Param("Noise", "OpenSimplexNoise"));
}
{
NodeType &t = types[VoxelGeneratorGraph::NODE_IMAGE_2D];
t.name = "Image";
t.inputs.push_back(Port("X"));
t.inputs.push_back(Port("Y"));
t.outputs.push_back(Port("Result"));
t.params.push_back(Param("Image", "Image"));
}
}
Dictionary VoxelGraphNodeDB::get_type_info_dict(int id) const {
const NodeType &type = _types[id];
Dictionary type_dict;
type_dict["name"] = type.name;
Array inputs;
inputs.resize(type.inputs.size());
for (size_t i = 0; i < type.inputs.size(); ++i) {
const Port &input = type.inputs[i];
Dictionary d;
d["name"] = input.name;
inputs[i] = d;
}
Array outputs;
outputs.resize(type.outputs.size());
for (size_t i = 0; i < type.outputs.size(); ++i) {
const Port &output = type.outputs[i];
Dictionary d;
d["name"] = output.name;
outputs[i] = d;
}
Array params;
params.resize(type.params.size());
for (size_t i = 0; i < type.params.size(); ++i) {
const Param &p = type.params[i];
Dictionary d;
d["name"] = p.name;
d["type"] = p.type;
d["class_name"] = p.class_name;
d["default_value"] = p.default_value;
}
type_dict["inputs"] = inputs;
type_dict["outputs"] = outputs;
type_dict["params"] = params;
return type_dict;
}