Marc Gilleron
380e295d94
Merge branch 'master' into full_load_mode
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# Conflicts:
# meshers/transvoxel/transvoxel.h
# server/voxel_server.cpp
# terrain/voxel_lod_terrain.cpp
2021-12-11 22:59:24 +00:00
Marc Gilleron
97bbcacd86
Move natvis file to misc/ folder
2021-12-11 22:38:39 +00:00
Marc Gilleron
d55d2ea883
Merge branch 'master' of https://github.com/Zylann/godot_voxel
2021-12-11 22:33:44 +00:00
Marc
fdcb1c9fdd
Merge pull request #331 from qarmin/master
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Fix fuzzer freeze and crashes
2021-12-11 22:33:32 +00:00
Marc Gilleron
5a05f8762a
Update changelog
2021-12-11 21:38:14 +00:00
Marc Gilleron
688b8b9a7b
Fix inspector properties not refreshed when changing the geometry type of a Voxel resource
2021-12-11 21:37:09 +00:00
Rafał Mikrut
3b2f5d1762
Fix fuzzer freeze and crashes
2021-11-15 06:59:12 +01:00
Marc Gilleron
4be341e69e
Fix wrong size used for allocation
2021-11-14 19:22:13 +00:00
Marc Gilleron
308dfe01a0
Fix macro
2021-11-14 18:54:21 +00:00
Marc Gilleron
7ca67e9e89
Added some checks
2021-11-14 18:40:50 +00:00
Marc Gilleron
f735bf30e1
Fix signedness warning and make a few things more explicit
2021-11-13 00:10:14 +00:00
Marc Gilleron
b9f774c1c4
Merge branch 'master' of https://github.com/Zylann/godot_voxel
2021-11-12 23:40:05 +00:00
Marc Gilleron
2fd4c22c54
Rewrote memory pool to use arenas per power of two.
...
Using per-size arenas behaves like a memory leak when
the user creates many VoxelBuffers of random sizes repeatedly.
Now memory blocks of the next power of two are used instead.
VoxelBuffers with power-of-two size will fit best, while also being
the most common. Non-power-of-two will use a bit more memory,
but such buffers are often temporary and less numerous.
2021-11-12 23:39:50 +00:00
Marc Gilleron
148d5e4116
Comments
2021-11-12 21:42:39 +00:00
Marc Gilleron
c17914b2c8
Formatting due to update of Godot's clang-format
2021-11-12 21:42:28 +00:00
Marc Gilleron
67965a8b9a
Note about comments
2021-11-12 21:41:45 +00:00
Marc
bde82a503c
Merge pull request #326 from alexzk1/master
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Missing includes
2021-11-07 00:16:34 +00:00
Marc Gilleron
801545c68d
Unnecessary include
2021-11-06 23:24:52 +00:00
Alex
8c7730230f
missing include for shared_ptr type
2021-11-06 08:16:10 +02:00
Alex
3c47d29c4a
1 more missing header for unique_ptr
2021-11-06 08:10:34 +02:00
Alex
633e9ab307
added missing include for shared_ptr
2021-11-06 08:04:41 +02:00
Marc Gilleron
0c59443e79
Merge branch 'master' of https://github.com/Zylann/godot_voxel
2021-11-06 02:08:46 +00:00
Marc Gilleron
67d626a283
Set milestone
2021-11-06 02:08:21 +00:00
Marc Gilleron
d5a69003c3
Add missing classes and run doctool (doctool has issues though)
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VoxelGeneratorHeightmap.height_range is wrong in the doc.
VoxelTool lost all default values in doc.
These are likely Godot bugs...
2021-11-06 02:04:16 +00:00
Marc Gilleron
c5388c83db
Document SQLite path property
2021-11-06 00:15:21 +00:00
Marc Gilleron
de55ebe5bb
Update changelog
2021-11-06 00:15:03 +00:00
Marc Gilleron
9933f58987
Update C++ guidelines
2021-11-06 00:12:14 +00:00
Marc Gilleron
0655371078
This comment wasn't accurate
2021-11-06 00:11:43 +00:00
Marc Gilleron
2dfd4c0eab
Update supporters
2021-11-06 00:11:30 +00:00
Marc
370bce9de3
Merge pull request #325 from dsrw/clang-fixes
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Fixed clang build
2021-11-03 13:37:20 +00:00
Scott Wadden
6625db2d70
Fixed clang build
2021-11-03 00:17:20 -03:00
Marc Gilleron
d32dfc9c67
Fixed collision shapes not being saved
2021-10-31 20:13:44 +00:00
Marc Gilleron
536d1f11da
Fixed scene property neither being exposed nor being saved
2021-10-31 20:13:27 +00:00
Marc Gilleron
ca7ac42cde
Merge branch 'master' into full_load_mode
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# Conflicts:
# edition/voxel_tool_lod_terrain.cpp
# generators/graph/voxel_generator_graph.cpp
# terrain/voxel_lod_terrain.cpp
2021-10-31 16:17:27 +00:00
Marc Gilleron
be39cf78b0
Merge branch 'master' of https://github.com/Zylann/godot_voxel
2021-10-31 16:06:09 +00:00
Marc Gilleron
6441d1b864
Deprecate Vector3i(Vector3) constructor, make conversions explicit
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Some conversions were wrong/unintented.
This is also in prevision of using Godot 4 Vector3i,
which default behavior differs from this module.
2021-10-31 16:01:47 +00:00
Marc Gilleron
8ab6abe04a
Moved VoxelInstanceLibrary menu to the inspector
2021-10-31 15:02:42 +00:00
Marc Gilleron
f86371af56
Fix popup opening on top-left corner instead of center of editor
2021-10-31 14:33:45 +00:00
Marc Gilleron
05386d8512
Fix list formatting
2021-10-31 14:20:30 +00:00
Marc
61d5d09372
Merge pull request #318 from qarmin/master
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Add test CI and fuzzer
2021-10-31 14:19:57 +00:00
Rafał Mikrut
c0f4271c5e
Add test CI and fuzzer
2021-10-29 19:55:56 +02:00
Marc Gilleron
0fc9e6b313
Fix crash when given negative-size area
2021-10-29 18:25:52 +01:00
Marc Gilleron
325406ede1
Decrease MAX_LOD to avoid potential integer overflows
...
I preferred doing this instead of using 64-bit integers,
because I tink there are no use cases for LOD blocks that big
2021-10-28 23:55:46 +01:00
Marc Gilleron
59a7c3192e
Soft-crash also when divisor is zero, MSVC debugger doesn't break on that
2021-10-28 23:52:18 +01:00
Marc Gilleron
b2315a6cc4
Check earlier for invalid extents
2021-10-28 23:51:30 +01:00
Marc Gilleron
38ec2f43d1
Align program memory of VoxelGraphRuntime
2021-10-28 19:32:38 +01:00
Marc Gilleron
3133834a17
Check AABB size before using it
2021-10-27 19:49:37 +01:00
Marc Gilleron
97f6765831
Fix memory leak in VoxelGraphRuntime (one leak per thread that ran any)
2021-10-26 20:41:28 +01:00
Marc Gilleron
4fc6731b8d
Prevent instancing VoxelTool classes manually
2021-10-26 20:17:40 +01:00
Marc Gilleron
6cd143d392
Enable collisions by default on VoxelViewer
2021-10-15 22:51:53 +01:00