Marc Gilleron
|
c4b8a1e948
|
Fix typo
|
2022-08-24 22:41:56 +01:00 |
|
Marc Gilleron
|
8facdce3af
|
Removed deprecated Span<T> constructors
|
2022-08-24 22:18:17 +01:00 |
|
Marc Gilleron
|
b1869f390a
|
Added iterators to Span<T>
|
2022-08-24 21:27:28 +01:00 |
|
Marc Gilleron
|
01057faa76
|
Description of InputSDF
|
2022-08-24 19:31:43 +01:00 |
|
Marc Gilleron
|
637862640c
|
Fixed compiling by using new EditorUndoRedoManager.
Not sure if a global replacement is the right approach in any cases,
there doesn't seem to be any documentation yet about this class.
|
2022-08-24 01:11:16 +01:00 |
|
Marc Gilleron
|
c5d58f6d9d
|
Fix shadowing warning
|
2022-08-23 23:36:00 +01:00 |
|
Marc Gilleron
|
05a9bdfd94
|
Unused variable
|
2022-08-23 23:35:38 +01:00 |
|
Marc Gilleron
|
c7c14d2e17
|
Added do_graph to VoxelToolLodTerrain
|
2022-08-23 22:58:20 +01:00 |
|
Marc Gilleron
|
f535e7c089
|
Remove a few verbose prints, they spam too much
|
2022-08-23 21:00:51 +01:00 |
|
Marc Gilleron
|
cbf7b96e3a
|
Buffer should have been const
|
2022-08-23 20:59:11 +01:00 |
|
Marc Gilleron
|
dd5e7e3c67
|
Expose missing baking state accessors, not sure why they weren't exposed
|
2022-08-23 20:58:28 +01:00 |
|
Marc Gilleron
|
f5b54defab
|
Missing enum bindings
|
2022-08-22 19:04:07 +01:00 |
|
Marc Gilleron
|
ccc125b8a8
|
Fix release build
|
2022-08-22 02:31:12 +01:00 |
|
Marc Gilleron
|
90dbf9418e
|
Moved "Update From Scene" button to multimesh item inspector
|
2022-08-21 20:18:29 +01:00 |
|
Marc Gilleron
|
414d1ce2b8
|
Use common constant
|
2022-08-21 03:12:20 +01:00 |
|
Marc Gilleron
|
8449449745
|
Support setting a scene on multimesh instance items which is converted at runtime
|
2022-08-21 01:12:20 +01:00 |
|
Marc Gilleron
|
f8883966db
|
Split Godot utilities in their own files
|
2022-08-20 18:25:23 +01:00 |
|
Marc Gilleron
|
c191a1b3ad
|
Update include folder
|
2022-08-20 18:24:59 +01:00 |
|
Marc Gilleron
|
d09380d918
|
Constify
|
2022-08-20 18:24:43 +01:00 |
|
Marc Gilleron
|
dad7e6b573
|
Update Markdown API docs
|
2022-08-20 14:48:11 +01:00 |
|
Marc Gilleron
|
b6517fdc36
|
Note about modifiers
|
2022-08-20 14:47:36 +01:00 |
|
Marc Gilleron
|
cbd88c3a80
|
Note about Variant still being used
|
2022-08-20 14:47:14 +01:00 |
|
Marc Gilleron
|
e41c7a1411
|
Fix incorrect input branch skipping
|
2022-08-19 23:18:01 +01:00 |
|
Marc Gilleron
|
cf1be723a8
|
Note about texture arrays
|
2022-08-19 23:09:11 +01:00 |
|
Marc Gilleron
|
31a56f2c51
|
Fix default lod material not applied correctly
|
2022-08-19 21:33:52 +01:00 |
|
Marc Gilleron
|
7997e89d46
|
Fix signedness warning
|
2022-08-19 21:23:05 +01:00 |
|
Marc Gilleron
|
e705ba4cf5
|
Better screenshots for distance normals
|
2022-08-19 21:15:20 +01:00 |
|
Marc Gilleron
|
a18ade364f
|
Merge branch 'master' into smooth_normalmaps
|
2022-08-19 20:24:11 +01:00 |
|
Marc Gilleron
|
b6731cb785
|
Update property name
|
2022-08-19 20:24:00 +01:00 |
|
Marc Gilleron
|
4545ac6ded
|
Update changelog
|
2022-08-19 19:53:47 +01:00 |
|
Marc Gilleron
|
5609215232
|
Rename profiling scopes
|
2022-08-19 19:53:37 +01:00 |
|
Marc Gilleron
|
1eaf25680f
|
Optimize ShaderMaterial allocations
|
2022-08-19 19:48:05 +01:00 |
|
Marc Gilleron
|
9cdaf1fd45
|
Switch to 2D textures instead of texture arrays due to layer count limitation
|
2022-08-18 21:29:09 +01:00 |
|
Marc Gilleron
|
a28a172763
|
Fix wrong block coordinate systems when computing normalmaps and a few other things
|
2022-08-17 22:23:13 +01:00 |
|
Marc Gilleron
|
f6d35ad97e
|
Fix wrong condition
|
2022-08-17 22:20:05 +01:00 |
|
Marc Gilleron
|
b9d60070d7
|
Use 2 bytes per pixel instead of 3 in lookup textures
|
2022-08-17 20:50:19 +01:00 |
|
Marc Gilleron
|
4c7db0544a
|
Moved Object hashing to Godot funcs file
|
2022-08-17 19:35:37 +01:00 |
|
Marc Gilleron
|
41eb19789c
|
Fix inverted parameters in sub-object hashing
|
2022-08-17 19:17:18 +01:00 |
|
Marc Gilleron
|
7101233ce6
|
Fix live update not detecting connection changes
|
2022-08-17 19:15:06 +01:00 |
|
Marc Gilleron
|
ab103f5aa3
|
Fix negative remap should not cause a crash
|
2022-08-17 18:49:17 +01:00 |
|
Marc Gilleron
|
aa73404ac0
|
Missing ifdefs
|
2022-08-17 18:34:03 +01:00 |
|
Marc Gilleron
|
cc40005071
|
Fixed particular voxel graph not compiling properly.
In the following case:
- A depends on B
- A depends on C
- B depends on C
Dependency search was finding C twice.
|
2022-08-16 23:26:24 +01:00 |
|
Marc Gilleron
|
54a4782618
|
Use band-based task priorities, where higher means higher
|
2022-08-16 21:12:10 +01:00 |
|
Marc Gilleron
|
4cbfaf3df7
|
Moved Shader helpers to their own file
|
2022-08-15 21:22:59 +01:00 |
|
Marc Gilleron
|
abc7653b88
|
Fixed wrong condition
|
2022-08-15 21:07:06 +01:00 |
|
Marc Gilleron
|
4034734c5c
|
Workaround shader uniforms incorrectly reported as missing
|
2022-08-15 21:06:28 +01:00 |
|
Marc Gilleron
|
83d2facf13
|
Fix configuration warning formatting issues
|
2022-08-15 20:50:04 +01:00 |
|
Marc Gilleron
|
5943b1d549
|
Moved VirtualTextureOutput out of VoxelMesher
|
2022-08-14 22:34:27 +01:00 |
|
Marc Gilleron
|
92b3c25292
|
Moved distance_normalmaps to engine/ since it doesn't depend on meshers
|
2022-08-14 21:53:59 +01:00 |
|
Marc Gilleron
|
38a18ef3a8
|
Merge branch 'master' of https://github.com/Zylann/godot_voxel
|
2022-08-14 20:58:59 +01:00 |
|