1669 Commits

Author SHA1 Message Date
Marc Gilleron
b72ffa260d Rename for_all_blocks => for_each_block 2022-02-20 21:35:35 +00:00
Marc Gilleron
7dca31c444 Unnecessary forward-declaration 2022-02-20 21:35:14 +00:00
Marc Gilleron
933fd81a29 PoolVectors are no longer a thing 2022-02-20 21:34:54 +00:00
Marc Gilleron
0e54920afb Replace existing connection if dragging from/to an input port having one already 2022-02-20 16:57:29 +00:00
Marc Gilleron
729b2a3391 Unnecessary includes 2022-02-20 13:31:25 +00:00
Marc Gilleron
072472bec5 Fix FlatMap was using the type of values to sort keys... 2022-02-19 23:09:01 +00:00
Marc Gilleron
8b8b991060 Fix FlatMap insert methods randomly failing to insert 2022-02-19 22:08:04 +00:00
Marc Gilleron
c844a65325 More explicit include guard 2022-02-19 22:07:11 +00:00
Marc Gilleron
8406299e2d Use a specific macro to check tests, so it can be swapped easily.
Also made it break by default so in debug we stop at the failing line.
2022-02-19 19:59:39 +00:00
Marc Gilleron
0137ca3036 Namespaced VoxelBuffer in gd:: because it is actually a wrapper 2022-02-15 21:49:20 +00:00
Marc Gilleron
1c2f0fd983 Fix Linux CI artifacts 2022-02-15 20:53:24 +00:00
Marc Gilleron
c917c0ac9b Add 64-bit float test build to CI 2022-02-14 23:42:28 +00:00
Marc Gilleron
3884ddecc6 Remove EditorNode* argument from editor plugin constructors 2022-02-14 21:32:27 +00:00
Marc Gilleron
31b4d0bc68 Make it compile with float=64 2022-02-14 21:06:31 +00:00
Marc Gilleron
36cc952daa Second attempt for using memcpy 2022-02-14 01:28:36 +00:00
Marc Gilleron
2493f819eb Remove copy constructor to see if it fixes GCC warning (2) 2022-02-14 01:20:03 +00:00
Marc Gilleron
5b024bdd71 Fix comparison signedness warning 2022-02-14 01:16:06 +00:00
Marc Gilleron
ec5b516cdd Remove copy constructor to see if it fixes GCC warning 2022-02-14 01:04:13 +00:00
Marc Gilleron
48081faf03 Use real_t in most utils, use 32-bit floats in meshers.
This is a first step to supporting double-precision floats in Godot.
Meshers don't need doubles because vertices, normals and UVs should
never span large enough areas while needing such amount of precision.
Besides, it costs a lot more memory and processing.
2022-02-14 00:11:41 +00:00
Marc Gilleron
83e4454789 Fix comparison signedness warning (8) 2022-02-13 19:28:33 +00:00
Marc Gilleron
9eeac4d908 Fix comparison signedness warning (7) 2022-02-13 19:10:38 +00:00
Marc Gilleron
949abb0358 Fix comparison signedness warning (6) 2022-02-13 18:57:46 +00:00
Marc Gilleron
ded04b86ce Fix comparison signedness warning (5) 2022-02-13 18:50:33 +00:00
Marc Gilleron
268ed4b836 Fix comparison signedness warning (4) 2022-02-13 18:37:00 +00:00
Marc Gilleron
36e8ddc79f Fix missing include 2022-02-13 18:18:51 +00:00
Marc Gilleron
6e10277ead Fix comparison signedness warning (3) 2022-02-13 18:16:05 +00:00
Marc Gilleron
c4ca66516c Fix comparison signedness warning (2) 2022-02-13 17:37:20 +00:00
Marc Gilleron
50555bdedc Use a typed array of materials for build_mesh() API 2022-02-13 17:30:12 +00:00
Marc Gilleron
1b03e799ae Fix comparison signedness warning 2022-02-13 17:29:33 +00:00
Marc Gilleron
21daedd5dc Fix old struct type 2022-02-13 17:17:37 +00:00
Marc Gilleron
d61da56c5b Fix GCC compilation 2022-02-13 17:07:43 +00:00
Marc Gilleron
907351dd1a Fix compilation with latest Godot 2022-02-13 16:56:27 +00:00
Marc Gilleron
36ad5a75a2 Fix non-initialized variable 2022-02-13 16:20:08 +00:00
Marc Gilleron
e958739759 Fix some narrowing conversions 2022-02-13 16:19:54 +00:00
Marc Gilleron
92474f8322 Use a FlatMap instead of Godot's Map to store voxel metadata.
Reasons:
- when switching to GDExtension, Map won't be available anymore
- FlatMap may be more efficient for small amounts of sparse items
2022-02-13 16:19:17 +00:00
Marc Gilleron
942fc9e980 Option to show octree nodes in editor 2022-02-13 01:19:21 +00:00
Marc Gilleron
a70998f372 Moved VoxelTerrainEditorTaskIndicator to its own file 2022-02-13 01:09:17 +00:00
Marc Gilleron
4c36b96ef2 Moved Godot-facing block serializer API to its own file 2022-02-12 23:52:44 +00:00
Marc Gilleron
b3faec2bef Removed voxel_block_request.h, use specialized structs 2022-02-12 23:37:02 +00:00
Marc Gilleron
8cdb49c421 Multiplayer notes 2022-02-12 18:10:13 +00:00
Marc Gilleron
d18bbe0376 Made LodOctree more generic
- `update` now solely relies on predicates to split/join
- Removed some member variables only used in the older update
- Distance checks now use "octree space", elininates some coordinate
  conversions which are now done up-front
2022-02-12 18:09:46 +00:00
Marc Gilleron
e2e360cf64 Update supporters 2022-02-12 18:03:59 +00:00
Marc Gilleron
27a9c94e44 Fixed inexistent parameter 2022-02-07 22:06:56 +00:00
Marc Gilleron
91bbe56cea Added missing bindings 2022-02-07 22:06:24 +00:00
Marc Gilleron
f1c59d452a Removed more Vector<T> usages.
Remaining uses are necessary to communicate with Godot APIs.
2022-02-06 22:26:30 +00:00
Marc Gilleron
98eed9adba Remove some usages of Vector<T>. Also fixed some indexing issues in streams.
Reason: in a future port to GDExtension, that class won't be available.
This may also apply to Map and HashMap.

Note: the issues in streams were not hit so far because they are in
multi-block load/save functions. We've been loading and saving blocks
one by one at the moment.
2022-02-06 21:26:48 +00:00
Marc Gilleron
79ba0f270c De-indent to fix formatting of MkDocs 2022-02-06 19:39:17 +00:00
Marc Gilleron
1f26e15af8 Updated quick steps for setting up a blocky terrain. 2022-02-06 19:29:03 +00:00
Marc Gilleron
c7aaf633ee Added examples for blocky generation with voxel graph 2022-02-06 15:54:08 +00:00
Marc Gilleron
392f2d94bf Don't assign unused fields 2022-02-06 13:48:34 +00:00