Marc Gilleron
a4707f8943
Use integer math to interpolate cell corners, instead of floats, and untangle padding from places it didn't need to be
2020-01-13 00:43:07 +00:00
Marc Gilleron
a06de157bf
Tweaked calculation to better ensure no null normals will be produced
2020-01-06 21:48:07 +00:00
Marc Gilleron
b1c38a40c0
Fix something that prevented GCC from compiling
2020-01-06 20:08:51 +00:00
Marc Gilleron
ebe62cde69
Forgot this
2020-01-04 23:30:51 +00:00
Marc Gilleron
8056f7e679
Fix transition meshes not being scaled with LOD, provide LOD in mesher API
2020-01-04 23:24:33 +00:00
Marc Gilleron
a11a95bcce
Renamed CHANNEL_ISOLEVEL => CHANNEL_SDF
2020-01-02 21:03:44 +00:00
Marc Gilleron
d4986489cf
Fix rare bug with vertex sharing causing long spiky artifacts
...
Basically we were checking case code of the ReuseCell to know if we can
re-use a vertex from it, but sometimes the associated cell did not write
a re-usable vertex, and we were not resetting such vertex indices.
So in some cases, we were accessing a very old index.
The case code doesn't need to be remembered, we just reset the first vertex.
No need to check if the ReuseCell was empty, we can read the vertex directly,
as it will be -1 anyways if it isn't re-usable. At least, this fixed the bug
and did not reproduce after testing a lot of noise data sets.
2020-01-01 00:41:21 +00:00
Marc Gilleron
ee8a70bc75
Attempt to tweak normals calculation to avoid some cases of null normals
2019-12-31 20:00:39 +00:00
Marc Gilleron
ebc6be35d1
Implement LOD transitions in VoxelLodTerrain
...
- VoxelBlock contains 6 optional transition meshes
- VoxelLodTerrain calculates transition masks when block visibility changes
- VoxelMesher can now specify different min and max paddings
- Fix Cube::SIDE_POSITIVE/NEGATIVE_X/Y/Z enum not matching Cube::g_side_normals
- Convert transition masks to make up for the Cube:: inconsistency for now
2019-12-31 16:48:46 +00:00
Marc Gilleron
e8bb2fa5e1
Implement rotated transition meshes for all 6 sides,
...
and fix miscalculated secondary positions on max edges
2019-12-28 21:38:32 +00:00
Marc Gilleron
fe3475e81e
Project secondary position along normal as described by the paper
2019-12-27 23:51:20 +00:00
Marc Gilleron
b226c14284
Compute secondary positions and a second border mask to deal with edges
2019-12-27 17:33:30 +00:00
Marc Gilleron
a9952179a7
Transition meshes WIP and bug fixes
...
- Allow meshers to specify compression flags
- Use uncompressed COLOR to fit extra vertex data for transition meshes
- Simplify a few interpolations
- Fix a few buffer overruns which were not detected by the debugger
- Use array wrappers to better detect overrun mistakes
2019-12-26 20:29:55 +00:00
Marc Gilleron
d768af5bdd
Implemented transition meshes, in very basic form.
...
Work remains to be done:
- Transform the mesh into proper orientation
- Introduce secondary positions to make it fit in a regular block
- Make it available in the API and use it in terrain nodes
2019-12-23 21:44:25 +00:00
Marc Gilleron
6977133006
Forked Transvoxel mesher into an MC one with overlap seam mode.
...
It's mostly because the transvoxel mesher is going to change,
and the MC mesher will only act as a simplified legacy mesher.
It has experimental support for overlap seams, but it didn't work
well due to Z-buffer precision being too weak.
2019-12-23 21:41:30 +00:00
Marc Gilleron
28d45fa758
Was using wrong triangle table for marching squares. Didn't see any difference tho.
2019-12-16 19:55:35 +00:00
Marc Gilleron
3e52295279
Comment about asymetry
2019-12-15 03:24:03 +00:00
Marc Gilleron
a79404f96c
Use proper name in include guard
2019-12-15 03:23:23 +00:00
Marc Gilleron
6568ce3a5f
Expose minimum padding
2019-12-15 03:23:06 +00:00
Marc Gilleron
56dc78b8cc
Align transvoxel with other meshers, its results were offset cuz its padding is asymetric
2019-12-15 03:22:37 +00:00
Marc Gilleron
add32f89a9
Invert SDF in Transvoxel mesher, otherwise it was producing inverted results...
2019-12-14 21:34:08 +00:00
Marc Gilleron
28cb74e9b1
Fix invalid normals causing occasional shading artifacts
2019-12-14 21:32:30 +00:00
Marc Gilleron
cef43e4087
Take voxel color into account in blocky mesher
2019-09-11 20:10:08 +01:00
Marc Gilleron
959f4432dd
A bit of code grooming
2019-09-10 20:42:07 +01:00
Marc Gilleron
026fa96654
Fix mesh corruption when using two different materials
2019-09-10 20:40:42 +01:00
Marc Gilleron
f59b34f1a0
Fix material assignments being shifted if one of the surfaces has no vertex
2019-09-10 20:04:08 +01:00
Marc Gilleron
a0c7201fcd
Rename get_stats()
=> get_statistics()
2019-08-25 17:40:19 +01:00
Marc Gilleron
dc73977a1a
Changed profiler to be more like a stack-based one, also made it super light (CPU-wise)
2019-08-18 23:13:12 +01:00
Cory Petkovsek
9c56f75c60
Fix gcc build
2019-08-10 03:31:38 +09:00
Cory Petkovsek
f6a9c5761a
Fix gcc sign comparison warnings
2019-06-18 14:24:56 +09:00
Cory Petkovsek
5ad555c439
Fix gcc multiline comments, uninitialized vars, unused vars warnings
2019-06-18 12:38:44 +09:00
Marc Gilleron
9d2c491fe9
Remove some comments
2019-05-25 15:53:36 +01:00
Marc Gilleron
d01b00a29b
Renamed VoxelMesherDMC::OctreeMode => SimplifyMode
2019-05-25 15:00:22 +01:00
Marc Gilleron
d15d54eb95
Renamed HermiteValue.value => sdf
2019-05-25 14:53:43 +01:00
Marc Gilleron
cae44985a8
Comments
2019-05-25 14:34:09 +01:00
Marc Gilleron
e242950cb2
Increased a bit marching squares skirts threshold
2019-05-20 20:25:52 +01:00
Marc Gilleron
b9add5d671
Allow more than one thread for mesh updates, also made it generic
2019-05-19 18:27:49 +01:00
Marc Gilleron
38062b32fe
Code style
2019-05-19 18:24:03 +01:00
Marc Gilleron
1065aa40ef
Useless comment
2019-05-12 16:17:57 +01:00
Marc Gilleron
81eeb48ac6
Reduce amount of marching squares generated as skirts
2019-05-09 19:11:40 +01:00
Marc Gilleron
4e9880fb8c
Fix bad value fetch
2019-05-05 17:01:40 +01:00
Marc Gilleron
46784e4700
Make marching cubes skirts an option in VoxelMesherDMC, also use more C++11 initializers
2019-05-05 17:00:42 +01:00
Marc Gilleron
1f219e68eb
Added marching square skirts to hide most LOD cracks
2019-05-05 03:56:18 +01:00
Marc Gilleron
7c6d4f3242
Moved ObjectPool to util/ and moved OctreeTables to root
2019-04-29 21:31:08 +01:00
Marc Gilleron
66d4a913bd
Use std::vector for speed
2019-04-28 21:02:42 +01:00
Marc Gilleron
faefde721a
Add base class to all meshers, gather common things in it
2019-04-28 20:48:59 +01:00
Marc Gilleron
12a97cca5a
Reorganize all files and rename a few things
2019-04-28 17:58:29 +01:00