godot_voxel/meshers
Marc Gilleron d768af5bdd Implemented transition meshes, in very basic form.
Work remains to be done:
- Transform the mesh into proper orientation
- Introduce secondary positions to make it fit in a regular block
- Make it available in the API and use it in terrain nodes
2019-12-23 21:44:25 +00:00
..
blocky Take voxel color into account in blocky mesher 2019-09-11 20:10:08 +01:00
dmc Was using wrong triangle table for marching squares. Didn't see any difference tho. 2019-12-16 19:55:35 +00:00
mc Forked Transvoxel mesher into an MC one with overlap seam mode. 2019-12-23 21:41:30 +00:00
transvoxel Implemented transition meshes, in very basic form. 2019-12-23 21:44:25 +00:00
voxel_mesher.cpp Expose minimum padding 2019-12-15 03:23:06 +00:00
voxel_mesher.h Fix material assignments being shifted if one of the surfaces has no vertex 2019-09-10 20:04:08 +01:00