Commit Graph

158 Commits (9f7a081dd409e703dff6bb9318cef99cb297b5f3)

Author SHA1 Message Date
Marc Gilleron 17c6b1f557 Fixed and tweaked a bunch of things, first working editing with LOD 2019-09-06 23:24:56 +01:00
Marc Gilleron 584698d428 Fix wrong binding 2019-09-05 20:36:21 +01:00
Marc Gilleron b284541219 Cleanup includes 2019-09-05 19:43:25 +01:00
Marc Gilleron bee83ecbe9 Merge branch 'master' into lod_editing 2019-09-05 02:24:41 +01:00
Marc Gilleron 4ab688c9be Barebones edition, untested WIP 2019-09-05 02:24:16 +01:00
Marc Gilleron fec6e624f6 Tweaked octree region loading to better center it on the viewer 2019-09-04 20:59:08 +01:00
Marc Gilleron 1ad71c5d9c Fix VoxelLodTerrain view distance property, it was using inconsistent type in getter and setter 2019-09-03 22:56:57 +01:00
Marc Gilleron f8a3cd0503 Implement `get_view_distance()` properly 2019-09-02 21:32:05 +01:00
Marc Gilleron a24e6d1b5a Use Rect3i::difference, remove check_cell_enters_and_exits for clarity 2019-09-02 20:08:33 +01:00
Marc Gilleron ff51d83e55 Use better algorithm for blocks falling out of range 2019-09-02 00:45:20 +01:00
Marc Gilleron aad7ecf9a6 Make octree region work under a bit more kinds of runtime changes 2019-09-02 00:44:28 +01:00
Marc Gilleron ebe91427c3 #ifdef out debug boxes 2019-09-01 22:52:38 +01:00
Marc Gilleron 8060978126 Some cleanup 2019-09-01 21:49:58 +01:00
Marc Gilleron 98299f2b3c Optimize octree further by taking out children pointers. Nodes are only 5 bytes now. 2019-09-01 21:07:38 +01:00
Marc Gilleron 0ee054dc3c Took out position from octree nodes 2019-09-01 17:11:28 +01:00
Marc Gilleron bd10e89dea Implement proper box difference 2019-09-01 16:10:01 +01:00
Marc Gilleron 6369985b74 Fix problems with MinGW 2019-09-01 01:47:45 +01:00
Marc Gilleron d4b69f7dae Remove old commented code 2019-09-01 00:21:41 +01:00
Marc Gilleron d0275b29ee Apply split_scale to newly created octrees 2019-08-31 21:47:00 +01:00
Marc Gilleron 0e6d3873c7 Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once 2019-08-31 21:46:40 +01:00
Marc Gilleron fa22666ccf Merge branch 'master' into paged_lod 2019-08-30 01:09:37 +01:00
Marc Gilleron 8574655c18 Re-enabled request dropping through exclusive region, except for last lod 2019-08-30 01:08:06 +01:00
Marc Gilleron c3bc356119 Fix overlapping blocks, mesh instance visibility was not initialized properly 2019-08-30 00:13:28 +01:00
Marc Gilleron 6a540a8720 Remove old code 2019-08-30 00:04:20 +01:00
Marc Gilleron eb01f99c2c First WIP at paging LOD 2019-08-29 22:55:02 +01:00
Marc Gilleron db398a96e2 Fix crash when duplicate rejection is used, the threaded part was wrong. That map only pertains to shared_input. 2019-08-28 00:20:49 +01:00
Marc Gilleron 7a7f5f679b Include smooth surface to collision build in VoxelTerrain 2019-08-26 14:00:48 +01:00
Marc Gilleron d4ed6372b7 Optimize collision shapes, doubles build speed 2019-08-25 22:59:55 +01:00
Marc Gilleron 8fc1e40230 Line up statistics variable names 2019-08-25 18:47:43 +01:00
Marc Gilleron a0c7201fcd Rename `get_stats()` => `get_statistics()` 2019-08-25 17:40:19 +01:00
Marc Gilleron c13c0fbf20 Fix `remaining_main_thread_blocks` stat, it wasn't reported 2019-08-25 17:23:25 +01:00
Marc Gilleron 4ec82928b4 Remove redundant VoxelTerrain::BlockDirtyState 2019-08-25 15:14:10 +01:00
Marc Gilleron 4ff5f91e6f Add optional physics collision through node-less static bodies 2019-08-25 13:04:49 +01:00
Marc Gilleron 332041751d Move mesh instance into a thin wrapper 2019-08-25 01:11:38 +01:00
Marc Gilleron ed2db2b443 Put back meshing threads to 1 for VoxelTerrain, it doesnt react well to unordered block responses 2019-08-24 23:31:48 +01:00
Marc Gilleron 368e3efd1e Remove unecessary condition 2019-08-24 23:31:01 +01:00
Marc Gilleron 9ca40b854b Don't stop threads when the terrain exits the tree, it prevents saving-on-destroy from completing 2019-08-24 23:26:01 +01:00
Marc Gilleron 68dfe9fc70 Fix crash where null maps were accessed 2019-08-24 22:38:27 +01:00
Marc Gilleron e815f79a5e Removed unused variable 2019-08-24 01:44:51 +01:00
Marc Gilleron f14b374931 Made block size and a few other params modifiable (not so easy, though) 2019-08-24 01:44:27 +01:00
Marc Gilleron adc6a9391c Fix threading issue causing corruption when duplicate rejection is active 2019-08-23 22:49:43 +01:00
Marc Gilleron 457ebf626d Added stat for time spent opening files 2019-08-18 16:10:40 +01:00
Marc Gilleron e1d716d454 Merge branch 'master' into persistence 2019-08-17 20:16:22 +01:00
Marc Gilleron 0483413b80 Added stats to VoxelStream, tweak file handles and batch counts 2019-08-17 00:46:24 +01:00
Marc Gilleron 43446356e9 Switch block processing to use arrays instead of single blocks to allow batching 2019-08-16 20:56:07 +01:00
Marc Gilleron 45f132a930 I did not intend to commit this 2019-08-15 22:36:26 +01:00
Marc Gilleron c6e0e59662 Fix uninitialized stats 2019-08-15 01:54:05 +01:00
Marc Gilleron 07d4deeaab Formatting 2019-08-15 01:40:27 +01:00
Marc Gilleron b00ec1ccad Merge branch 'master' into persistence 2019-08-09 20:07:43 +01:00
Cory Petkovsek 2e6256f6a5 Revert adding material property to fix error message 2019-07-06 00:19:29 +09:00
Cory Petkovsek 18626133cd Allow set_material from gdscript 2019-07-04 00:58:39 +09:00
Marc Gilleron c272a37f1a Merge branch 'master' into persistence
# Conflicts:
#	terrain/block_thread_manager.h
#	terrain/voxel_terrain.cpp
2019-06-25 20:51:35 +01:00
Cory Petkovsek b13dccd998 Fix gcc shadow warning 2019-06-22 23:24:34 +09:00
Cory Petkovsek 3b7dccefb2 Revert some castings 2019-06-22 22:14:27 +09:00
Cory Petkovsek f6a9c5761a Fix gcc sign comparison warnings 2019-06-18 14:24:56 +09:00
Cory Petkovsek 0b854725f0 Fix gcc Wparentheses warnings 2019-06-18 12:13:44 +09:00
Cory Petkovsek 67bdcbd048 Gcc compiling fixes 2019-06-18 11:27:55 +09:00
Marc Gilleron 3feb32e194 Fix a crash when a VoxelTerrain is created and deleted without ever entering the tree. Was caused by Godot creating dummy instances of VoxelTerrain just to call `get_property_list` when I open the inspector... 2019-06-02 02:30:22 +01:00
Marc Gilleron 5ecd449acc Fixed VXB saving so that it actually works for lod0-only terrain:
- Don't rely on ERR_FILE_NOT_FOUND, Godot never returns that from FileAccess...
- Fix LOD not used in block coordinates conversion
- Fix block size saved as u8 but read as u32 in meta file
- Fix block file path not being prepended directory path
- Fix negative coord block file path containing overflowed uint
- Fix VoxelDataLoader processor not being assigned block size in some cases
- Fix VoxelDataLoader not processing save requests properly
- Fix VoxelTerrain not actually sending save requests on destruction
2019-06-02 01:59:39 +01:00
Marc Gilleron 76d3dcf737 Added `dropped_count` to block thread manager stats 2019-06-02 01:57:19 +01:00
Marc Gilleron 439e5d9964 Fix sort heuristic being wrong on pending blocks surviving more than one thread_sync(), we really have to overwrite it 2019-06-02 01:54:17 +01:00
Marc Gilleron f831d03cf5 Merge branch 'master' into persistence
# Conflicts:
#	terrain/voxel_data_loader.cpp
2019-05-28 01:17:28 +01:00
Marc Gilleron 2c81db52f8 Rename remaining occurences of "provider" => stream 2019-05-28 01:10:50 +01:00
Marc Gilleron 82502d3397 Simple file-per-block saving WIP. Compiles but didn't test. 2019-05-28 00:40:09 +01:00
Marc Gilleron 4a90ca10a5 Rename "provider" files to "stream" 2019-05-25 16:16:03 +01:00
Marc Gilleron 2e1b13ffea Rename VoxelProvider* => VoxelStream* 2019-05-25 16:07:38 +01:00
Marc Gilleron 9d2c491fe9 Remove some comments 2019-05-25 15:53:36 +01:00
Marc Gilleron 75cffa7d59 Rename VoxelBlock.pos => position 2019-05-25 15:50:01 +01:00
Marc Gilleron 15ae1b99ba Rename voxel_provider_thread.h => voxel_data_loader.h to match class name 2019-05-25 15:07:16 +01:00
Marc Gilleron d01b00a29b Renamed VoxelMesherDMC::OctreeMode => SimplifyMode 2019-05-25 15:00:22 +01:00
Marc Gilleron cae44985a8 Comments 2019-05-25 14:34:09 +01:00
Marc Gilleron 34653341cf Turn block loading duplicate rejection back on 2019-05-25 14:31:01 +01:00
Marc Gilleron 5a7d0b6f1b Added optional code to debug-draw unexpected block drops 2019-05-20 20:49:46 +01:00
Marc Gilleron d8cab2d32b Use generic block manager for loading and fix bugs:
- VoxelProviderThread is now VoxelDataLoader and uses generic block manager
- Fixed threads locking up, input mutex was not always unlocked due to for loop exiting early
- Fixed blocks failing to load, region rejection was using invalid pointer
- Fixed block shifting in region rejection, was replacing wrong index in `block_indexes`
- Fixed block region rejection missing blocks, was not stepping back the loop after shifting blocks
- Added output message to notify of block rejection
2019-05-20 20:48:58 +01:00
Marc Gilleron ceb7f47fa1 Don't bother calling `remove_positions_outside_box`, it's not doing anything currently 2019-05-20 20:34:41 +01:00
Marc Gilleron 2b3b3e9488 Take lod factor into account for view direction in the block sorting heuristic 2019-05-20 20:30:08 +01:00
Marc Gilleron e47afabe49 Sort blocks using a heuristic, take look direction into account 2019-05-19 21:04:26 +01:00
Marc Gilleron b9add5d671 Allow more than one thread for mesh updates, also made it generic 2019-05-19 18:27:49 +01:00
Marc Gilleron 38062b32fe Code style 2019-05-19 18:24:03 +01:00
Marc Gilleron d5236239bf Added sort time to provider stats 2019-05-16 23:05:06 +01:00
Marc Gilleron efe58f1af6 Added exclusive area parameter to block processors so they can remove blocks from their queue 2019-05-12 16:33:25 +01:00
Marc Gilleron 561f95a506 Added stats for dropped block loads and meshs 2019-05-12 16:30:45 +01:00
Marc Gilleron 8126d732b6 Fix block processors' sorting function 2019-05-12 16:19:08 +01:00
Marc Gilleron 960236b155 Remove commented function I never used 2019-05-12 16:17:43 +01:00
Marc Gilleron a521501add Move both meshing and loading sheduling to LodOctree polling 2019-05-10 18:56:48 +01:00
Marc Gilleron 29298958e7 Fix mistake in previous commit about missing binding argument 2019-05-10 00:57:09 +01:00
Marc Gilleron 255acbb739 Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties 2019-05-09 22:00:54 +01:00
Marc Gilleron 96183e0c51 Fix missing argument in voxel/block conversion functions 2019-05-09 21:59:03 +01:00
Marc Gilleron cf7ece7a58 Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock 2019-05-09 19:11:17 +01:00
Marc Gilleron 73d5d9993c Load blocks on demand instead of speculatively, it's faster 2019-05-08 20:53:51 +01:00
Marc Gilleron 035e45d0a3 Fix missing destructor in VoxelBlock... woopsie 2019-05-08 20:36:27 +01:00
Marc Gilleron d21974e122 Changed debug methods, also fixed blocked lods due to small block region extent 2019-05-08 00:57:34 +01:00
Marc Gilleron 40ccdd8fea Expose material and LOD settings 2019-05-05 19:54:47 +01:00
Marc Gilleron 310e2172ff Added stat to monitor LODs blocked by non-ready meshes 2019-05-05 19:15:50 +01:00
Marc Gilleron 46784e4700 Make marching cubes skirts an option in VoxelMesherDMC, also use more C++11 initializers 2019-05-05 17:00:42 +01:00
Marc Gilleron 1f219e68eb Added marching square skirts to hide most LOD cracks 2019-05-05 03:56:18 +01:00
Marc Gilleron d93f23337a Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
Marc Gilleron 8850019dc4 Put LodOctree child position calculation in a function 2019-05-04 17:58:33 +01:00
Marc Gilleron f0089dce8b Use C++11 member initializers 2019-05-04 16:30:39 +01:00
Marc Gilleron 295374b99f Don't subdivide or unsubdivide if meshes aren't ready 2019-05-04 16:29:52 +01:00